/// <summary> /// Finds intersections (overlaps) of the range with second one. /// </summary> /// <param name="r">Second angle range to find overlaps with.</param> /// <returns>Collection (max 2 items) of angle ranges which represent overlaps of two initial ranges.</returns> /// <remarks> /// The idea of this method is based on solution provided here: /// <see href="https://stackoverflow.com/questions/48984436/finding-the-intersections-between-two-angle-ranges-segments"/>. /// </remarks> public ICollection <AngleRange> Overlaps(AngleRange r) { List <AngleRange> ranges = new List <AngleRange>(); double aStart = Start; double aSweep = Range; double bStart = r.Start; double bSweep = r.Range; double greaterAngle; double greaterSweep; double originAngle; double originSweep; if (aStart < bStart) { originAngle = aStart; originSweep = aSweep; greaterSweep = bSweep; greaterAngle = bStart; } else { originAngle = bStart; originSweep = bSweep; greaterSweep = aSweep; greaterAngle = aStart; } double greaterAngleRel = greaterAngle - originAngle; if (greaterAngleRel < originSweep) { ranges.Add(new AngleRange(greaterAngle, Math.Min(greaterSweep, originSweep - greaterAngleRel))); } double rouno = greaterAngleRel + greaterSweep; if (rouno > 360) { ranges.Add(new AngleRange(originAngle, Math.Min(rouno - 360, originSweep))); } return(ranges); }
/// <summary> /// Calculates visibity details for the celestial body, /// </summary> /// <param name="eqBody">Mean equatorial coordinates of the body for the desired day.</param> /// <param name="eqSun">Mean equatorial coordinates of the Sun for the desired day.</param> /// <param name="minAltitude">Minimal altitude of the body, in degrees, to be considered as approproate for observations. By default it's 5 degrees for planet.</param> /// <returns><see cref="VisibilityDetails"/> instance describing details of visibility.</returns> // TODO: tests public static VisibilityDetails Details(CrdsEquatorial eqBody, CrdsEquatorial eqSun, CrdsGeographical location, double theta0, double minAltitude = 5) { var details = new VisibilityDetails(); // period when the planet is above the horizon and its altitude is larger than "minAltitude" RTS body = RiseTransitSet(eqBody, location, theta0, minAltitude); // period when the Sun is above the horizon RTS sun = RiseTransitSet(eqSun, location, theta0); // body reaches minimal altitude but Sun does not rise at all (polar night) if (body.TransitAltitude > minAltitude && sun.TransitAltitude <= 0) { details.Period = VisibilityPeriod.WholeNight; details.Duration = body.Duration * 24; } // body does not reach the minimal altitude during the day else if (body.TransitAltitude <= minAltitude) { details.Period = VisibilityPeriod.Invisible; details.Duration = 0; } // there is a day/night change during the day and body reaches minimal altitude else if (body.TransitAltitude > minAltitude) { // "Sun is below horizon" time range, expressed in degrees (0 is midnight, 180 is noon) var r1 = new AngleRange(sun.Set * 360, (1 - sun.Duration) * 360); // "body is above horizon" time range, expressed in degrees (0 is midnight, 180 is noon) var r2 = new AngleRange(body.Rise * 360, body.Duration * 360); // find the intersections of two ranges var ranges = r1.Overlaps(r2); // no intersections of time ranges if (!ranges.Any()) { details.Period = VisibilityPeriod.Invisible; details.Duration = 0; details.Begin = double.NaN; details.End = double.NaN; } // the body is observable during the day else { // duration of visibility details.Duration = ranges.Sum(i => i.Range / 360 * 24); // beginning of visibility details.Begin = ranges.First().Start / 360; // end of visibility details.End = (details.Begin + details.Duration / 24) % 1; // Evening time range, expressed in degrees // Start is a sunset time, range is a timespan from sunset to midnight. var rE = new AngleRange(sun.Set * 360, (1 - sun.Set) * 360); // Night time range, expressed in degrees // Start is a midnight time, range is a half of timespan from midnight to sunrise var rN = new AngleRange(0, sun.Rise / 2 * 360); // Morning time range, expressed in degrees // Start is a half of time from midnight to sunrise, range is a time to sunrise var rM = new AngleRange(sun.Rise / 2 * 360, sun.Rise / 2 * 360); foreach (var r in ranges) { var isEvening = r.Overlaps(rE); if (isEvening.Any()) { details.Period |= VisibilityPeriod.Evening; } var isNight = r.Overlaps(rN); if (isNight.Any()) { details.Period |= VisibilityPeriod.Night; } var isMorning = r.Overlaps(rM); if (isMorning.Any()) { details.Period |= VisibilityPeriod.Morning; } } } } return(details); }