public TitleScreen(ADHDGame g, SpriteBatch spb) : base(g,spb) { RobotActions.Instance.energy = 20; paper = false; mouse = false; game = g; sb = spb; titleSequence = new List<Texture2D>(40); gs = new GameplayScreen(g, spb); titleAnim = new Animation(new Rectangle(0, 0, 1024, 768), 40, 30, true); introNews = g.Content.Load<Texture2D>("newspaper_intro"); space = g.Content.Load<Texture2D>("spaceBG"); int i; for (i = 0; i < 40; i++) { titleSequence.Add(g.Content.Load<Texture2D>("titlescreen\\titlescreen" + (i+1).ToString())); } snoring = g.Content.Load<SoundEffect>("Snoring").CreateInstance(); alarm = g.Content.Load<SoundEffect>("alarm_02").CreateInstance(); alarm.IsLooped = true; alarm.Volume = 0.2f; snoring.IsLooped = true; snoring.Play(); }