Example #1
0
        private void AddConveyor(Point tile, Robot.Direction dir)
        {
            Rectangle initSource = new Rectangle(832, 192, TileSize, TileSize);

            switch (dir)
            {
            case Robot.Direction.Left:
                initSource.Y += 64;
                break;

            case Robot.Direction.Up:
                initSource.Y += 128;
                break;

            case Robot.Direction.Down:
                initSource.Y += 192;
                break;
            }
            var con = new Conveyer(game, batch,
                                   game.Content.Load <Texture2D>(objTexName),
                                   TileToPos(tile), initSource, 3, 1.0f / 10.0f, true, 2, dir);

            con.PlayAnimation();
            objects.Add(con);
        }
Example #2
0
        private Direction OnConveyor()
        {
            Direction on = Direction.None;

            foreach (ADHDObject o in game.GameScreen.stage.objects)
            {
                Conveyer c = o as Conveyer;
                if (c != null && c.rec.Contains(new Point((int)Center.X, (int)Center.Y)))
                {
                    on = c.cdir;
                    break;
                }
            }

            return(on);
        }
Example #3
0
 private void AddConveyor(Point tile, Robot.Direction dir)
 {
     Rectangle initSource = new Rectangle(832, 192, TileSize, TileSize);
     switch (dir)
     {
         case Robot.Direction.Left:
             initSource.Y += 64;
             break;
         case Robot.Direction.Up:
             initSource.Y += 128;
             break;
         case Robot.Direction.Down:
             initSource.Y += 192;
             break;
     }
     var con = new Conveyer(game, batch,
         game.Content.Load<Texture2D>(objTexName),
         TileToPos(tile), initSource, 3, 1.0f / 10.0f, true, 2, dir);
     con.PlayAnimation();
     objects.Add(con);
 }