public Robot(ADHDGame g, Stage st) { //init anims right = new Animation(new Rectangle(0, 206, Size.X, Size.Y), 9, rate, true); up = new Animation(new Rectangle(0, 103, Size.X, Size.Y), 9, rate, true); down = new Animation(new Rectangle(0, 0, Size.X, Size.Y), 9, rate, true); banjo = new Animation(new Rectangle(0, 618, Size.X, Size.Y), 9, 1.0f / 10.0f, false); banjoPlay = new Animation(new Rectangle(0, 721, Size.X, Size.Y), 9, 1.0f / 10.0f, true); die = new Animation(new Rectangle(0, 824, Size.X, Size.Y), 9, 1.0f / 10.0f, false); pushDown = new Animation(new Rectangle(0, 309, Size.X, Size.Y), 9, 1.0f / 20.0f, false); pushUp = new Animation(new Rectangle(0, 412, Size.X, Size.Y), 9, 1.0f / 20.0f, false); pushRight = new Animation(new Rectangle(0, 515, Size.X, Size.Y), 9, 1.0f / 20.0f, false); tex = g.Content.Load<Texture2D>("robot"); batch = st.batch; stage = st; position = Stage.TileToPos(new Point(11, 17)); currAnim = down; currAnim.Stop(); Dir = Direction.Down; velocity = Vector2.Zero; flip = SpriteEffects.None; game = g; SnapToTile(); }
public TitleScreen(ADHDGame g, SpriteBatch spb) : base(g,spb) { RobotActions.Instance.energy = 20; paper = false; mouse = false; game = g; sb = spb; titleSequence = new List<Texture2D>(40); gs = new GameplayScreen(g, spb); titleAnim = new Animation(new Rectangle(0, 0, 1024, 768), 40, 30, true); introNews = g.Content.Load<Texture2D>("newspaper_intro"); space = g.Content.Load<Texture2D>("spaceBG"); int i; for (i = 0; i < 40; i++) { titleSequence.Add(g.Content.Load<Texture2D>("titlescreen\\titlescreen" + (i+1).ToString())); } snoring = g.Content.Load<SoundEffect>("Snoring").CreateInstance(); alarm = g.Content.Load<SoundEffect>("alarm_02").CreateInstance(); alarm.IsLooped = true; alarm.Volume = 0.2f; snoring.IsLooped = true; snoring.Play(); }
public void Update(GameTime time) { currAnim.Update(time); float t = (float)time.ElapsedGameTime.TotalSeconds; //scale down if (scaling) { scale -= 0.2f * t; } if (velocity != Vector2.Zero) { position += velocity * t; travelled += Math.Abs(velocity.X * t) + Math.Abs(velocity.Y * t); if (travelled >= dist) { StopMove(); moving = false; } } if (!moving) { Direction onConveyor = OnConveyor(); if (onConveyor != Direction.None) { BeginMove(onConveyor, 1); } } if (RobotActions.Instance.energy <= 0 && game.GameScreen.endingTime <= 0.0f) { currAnim = die; currAnim.Play(); game.GameScreen.End(EndScreen.Ending.Inaction, 4); } }
public void Rotate() { flip = SpriteEffects.None; switch (Dir) { case Direction.Left: flip = SpriteEffects.FlipHorizontally; currAnim = right; break; case Direction.Right: currAnim = right; break; case Direction.Up: currAnim = up; break; case Direction.Down: currAnim = down; break; } }
public void PlayPush() { switch (Dir) { case Direction.Left: flip = SpriteEffects.FlipHorizontally; currAnim = pushRight; break; case Direction.Right: currAnim = pushRight; break; case Direction.Up: currAnim = pushUp; break; case Direction.Down: currAnim = pushDown; break; } currAnim.Play(); }
public void BanjoPlay() { currAnim = banjoPlay; currAnim.Play(); }