public MoverFlyWeaponBind(ActFlyWeaponBind obj, Character target, HitCallbackFly onTriggerEnter) : base(obj, target, onTriggerEnter) { }
public void MakeMove(ActFlyWeaponBind obj, Character target, HitCallbackFly onTriggerEnter) { MoverFlyWeaponBind mover = new MoverFlyWeaponBind(obj, target, onTriggerEnter); mMovers.Add(mover); }