public MoverCircle(ActAnnular obj, Character target, HitCallbackFly onTriggerEnter, Vector3 rotatePoint, Transform rotateTrans) : base(obj, target, onTriggerEnter) { this.m_rotatePoint = rotatePoint; this.m_rotateTrans = rotateTrans; this.m_Annular = obj; }
public void MakeMove(ActAnnular obj, Character target, HitCallbackFly onTriggerEnter, Vector3 rotatePoint, Transform rotateTrans) { MoverCircle mover = new MoverCircle(obj, target, onTriggerEnter, rotatePoint, rotateTrans); mMovers.Add(mover); }