This class represents the module.
Inheritance: ACR_CreatureBehavior.GameObject
        /// <summary>
        /// Called during initial script object initialization to set up the
        /// periodic garbage collection of objects to delete from the
        /// object dictionary.
        /// </summary>
        private void Initialize()
        {
            //
            // Create the module (and discover associated areas).
            //

            ModuleObj = new ModuleObject(Script.GetModule(), this);

            //
            // Schedule garbage collection for C# objects whose engine
            // representation no longer exists.
            //

            GarbageCollectObjects();
        }