public OnPerception ( uint PerceivedObjectId, bool Heard, bool Inaudible, bool Seen, bool Vanished ) : void | ||
PerceivedObjectId | uint | Supplies the perceived object id. /// |
Heard | bool | True if the object is now heard. |
Inaudible | bool | True if the object is now not /// heard. |
Seen | bool | True if the object is now seen. |
Vanished | bool | True if the object is now not seen. |
return | void |