Example #1
0
        public static void Write(this BinaryWriter writer, AllegianceProfile profile)
        {
            // uint - totalMembers - The number of allegiance members.
            // uint - totalVassals - Your personal number of followers.
            // AllegianceHeirarchy - allegianceHeirarchy

            uint totalMembers = 0;
            uint totalVassals = 0;

            if (profile.Allegiance != null && profile.Node != null)
            {
                totalMembers = (uint)profile.Node.Monarch.TotalFollowers;
                totalVassals = (uint)profile.Node.TotalFollowers;
            }

            writer.Write(totalMembers);
            writer.Write(totalVassals);

            var allegianceHeirarchy = new AllegianceHeirarchy(profile);

            writer.Write(allegianceHeirarchy);
        }
Example #2
0
        public static void Write(this BinaryWriter writer, AllegianceHeirarchy heirarchy)
        {
            // ushort - recordCount - Number of character allegiance records
            // ushort - oldVersion = 0x000B - Defines which properties are available. 0x000B seems to be the latest version which includes all properties.
            // Dictionary<ObjectID, AllegianceOfficerLevel> - officers - Taking a guess on these values. Guessing they may only be valid for Monarchs
            //                                                           A list of officers and their officer levels?
            // List<string> - officerTitles - Believe these may pass in the current officer title list. Guessing they may only be valid on Monarchs.
            // uint - monarchBroadcastTime - May only be valid for Monarchs/Speakers?
            // uint - monarchBroadcastsToday - May only be valid for Monarchs/Speakers?
            // uint - spokesBroadcastTime - May only be valid for Monarchs/Speakers?
            // uint - spokesBroadcastsToday - May only be valid for Monarchs/Speakers?
            // string - motd - Text for current Message of the Day. May only be valid for Monarchs/Speakers?
            // string - motdSetBy - Who set the current Message of the Day. May only be valid for Monarchs/Speakers?
            // uint - chatRoomID - allegiance chat channel number
            // Position - bindpoint - Location of monarchy bindpoint
            // string - allegianceName - The name of the allegiance.
            // uint - nameLastSetTime - Time name was last set. Seems to count upward for some reason.
            // bool - isLocked - Whether allegiance is locked.
            // int - approvedVassal - ??
            // AllegianceData - monarchData - Monarch's data

            // records: vector of length recordCount - 1
            // ObjectID - treeParent - The ObjectID for the parent character to this character. Used by the client to decide how to build the display in the Allegiance tab. 1 is the monarch.
            // AllegianceData - allegianceData

            // recordCount = Monarch + Patron + Vassals?
            // 2 in data for small allegiances?
            ushort         recordCount            = 0;
            ushort         oldVersion             = 0x000B;
            var            officers               = new Dictionary <ObjectGuid, AllegianceOfficerLevel>();
            var            officerTitles          = new List <string>();
            uint           monarchBroadcastTime   = 0;
            uint           monarchBroadcastsToday = 0;
            uint           spokesBroadcastTime    = 0;
            uint           spokesBroadcastsToday  = 0;
            var            motd            = "";
            var            motdSetBy       = "";
            uint           chatRoomID      = 0;
            var            bindPoint       = new Position();
            var            allegianceName  = "";
            uint           nameLastSetTime = 0;
            bool           isLocked        = false;
            int            approvedVassal  = 0;
            AllegianceData monarchData     = null;
            List <Tuple <ObjectGuid, AllegianceData> > records = null;

            var allegiance = heirarchy.Profile.Allegiance;
            var node       = heirarchy.Profile.Node;

            if (allegiance != null && node != null)
            {
                // aclogview (verify):
                // i == 0 : monarch (no guid)
                // i == 1 : patron
                // i == 2 : peer?
                // i  > 2 : vassals

                // peers = others with the same patron?

                recordCount = 1;                                   // monarch
                if (node.Patron != null && !node.Patron.IsMonarch) // patron
                {
                    recordCount++;
                }
                if (!node.IsMonarch)    // self
                {
                    recordCount++;
                }
                if (node.TotalVassals > 0)  // vassals
                {
                    recordCount += (ushort)node.TotalVassals;
                }
                //Console.WriteLine("Records: " + recordCount);

                chatRoomID     = allegiance.Monarch.Player.Guid.Full;
                allegianceName = allegiance.Monarch.Player.Name;

                // monarch
                monarchData = new AllegianceData(allegiance.Monarch);

                if (recordCount > 1)
                {
                    records = new List <Tuple <ObjectGuid, AllegianceData> >();

                    // patron
                    if (node.Patron != null && !node.Patron.IsMonarch)
                    {
                        records.Add(new Tuple <ObjectGuid, AllegianceData>(node.Monarch.Player.Guid, new AllegianceData(node.Patron)));
                    }

                    // self
                    if (!node.IsMonarch)
                    {
                        records.Add(new Tuple <ObjectGuid, AllegianceData>(node.Patron.Player.Guid, new AllegianceData(node)));
                    }

                    // vassals
                    if (node.TotalVassals > 0)
                    {
                        foreach (var vassal in node.Vassals)
                        {
                            records.Add(new Tuple <ObjectGuid, AllegianceData>(node.Player.Guid, new AllegianceData(vassal)));
                        }
                    }
                }
            }

            writer.Write(recordCount);
            writer.Write(oldVersion);
            writer.Write(officers);
            writer.Write(officerTitles);
            writer.Write(monarchBroadcastTime);
            writer.Write(monarchBroadcastsToday);
            writer.Write(spokesBroadcastTime);
            writer.Write(spokesBroadcastsToday);
            writer.WriteString16L(motd);
            writer.WriteString16L(motdSetBy);
            writer.Write(chatRoomID);
            writer.Write(bindPoint);
            writer.WriteString16L(allegianceName);
            writer.Write(nameLastSetTime);
            writer.Write(Convert.ToUInt32(isLocked));
            writer.Write(approvedVassal);

            if (monarchData != null)
            {
                writer.Write(monarchData);
            }

            if (records != null)
            {
                writer.Write(records);
            }
        }