Example #1
0
 /// <summary>
 /// Loads the meshes for the landblock<para />
 /// This isn't used by ACE, but we still retain it for the following reason:<para />
 /// its useful, concise, high level overview code for everything needed to load landblocks, all their objects, scenery, polygons
 /// without getting into all of the low level methods that acclient uses to do it
 /// </summary>
 private void LoadMeshes(List <LandblockInstance> objects)
 {
     LandblockMesh = new LandblockMesh(Id);
     LoadLandObjects();
     LoadBuildings();
     LoadWeenies(objects);
     LoadScenery();
 }
Example #2
0
        /// <summary>
        /// Loads the meshes for the landblock
        /// </summary>
        public void LoadMeshes(List <AceObject> objects)
        {
            CellLandblock = DatManager.CellDat.ReadFromDat <CellLandblock>(Id.Raw | 0xFFFF);
            LandblockInfo = DatManager.CellDat.ReadFromDat <LandblockInfo>((uint)Id.Landblock << 16 | 0xFFFE);

            LandblockMesh = new LandblockMesh(Id);
            LoadLandObjects();
            LoadBuildings();
            LoadWeenies(objects);
            LoadScenery();
        }