public override MenuElement DuplicateSelf(bool fromEditor, bool ignoreUnityUI) { MenuInteraction newElement = CreateInstance <MenuInteraction>(); newElement.Declare(); newElement.CopyInteraction(this, ignoreUnityUI); return(newElement); }
/** * <summary>Creates and returns a new MenuInteraction that has the same values as itself.</summary> * <returns>A new MenuInteraction with the same values as itself</returns> */ public override MenuElement DuplicateSelf() { MenuInteraction newElement = CreateInstance <MenuInteraction>(); newElement.Declare(); newElement.CopyInteraction(this); return(newElement); }