public override MenuElement DuplicateSelf(bool fromEditor, bool ignoreUnityUI) { MenuInput newElement = CreateInstance <MenuInput>(); newElement.Declare(); newElement.CopyInput(this, ignoreUnityUI); return(newElement); }
/** * <summary>Creates and returns a new MenuInput that has the same values as itself.</summary> * <returns>A new MenuInput with the same values as itself</returns> */ public override MenuElement DuplicateSelf() { MenuInput newElement = CreateInstance <MenuInput>(); newElement.Declare(); newElement.CopyInput(this); return(newElement); }