public void ActionCharAnimSpineSkip(ActionCharAnimSpine action) { ActionCharAnimSpineRun(action); }
public float ActionCharAnimSpineRun(ActionCharAnimSpine action) { if (!action.isRunning) { action.isRunning = true; if (action.method == ActionCharAnimSpine.AnimMethodChar.PlayCustom && action.clip2D != "") { action.animationComplete = false; if (action.forceDirection) { character.SetLookDirection(action.GetLookVector(), true); SetDirection(character.GetSpriteDirectionInt()); } character.charState = CharState.Custom; CharSpine.skeletonAnimation.timeScale = action.timeScale; SetAnimation(action.clip2D, action.loop, CharSpine.skeletonAnimation, action.layerInt); CharSpine.skeletonAnimation.state.End += action.HandleAnimComplete; if (action.atTime > 0) { CharSpine.skeletonAnimation.state.GetCurrent(0).Time = action.atTime; } if (action.willWait) { return(action.defaultPauseTime); } } else if (action.method == ActionCharAnimSpine.AnimMethodChar.ResetToIdle) { if (action.idleAfterCustom) { action.layerInt = 0; return(action.defaultPauseTime); } else { action.animChar.ResetBaseClips(); action.animChar.charState = CharState.Idle; } } else if (action.method == ActionCharAnimSpine.AnimMethodChar.SetStandard) { if (action.clip2D != "") { if (action.standard == AnimStandard.Idle) { action.animChar.idleAnimSprite = action.clip2D; } else if (action.standard == AnimStandard.Walk) { action.animChar.walkAnimSprite = action.clip2D; } else if (action.standard == AnimStandard.Talk) { action.animChar.talkAnimSprite = action.clip2D; } else if (action.standard == AnimStandard.Run) { action.animChar.runAnimSprite = action.clip2D; } } if (action.changeSpeed) { if (action.standard == AnimStandard.Walk) { action.animChar.walkSpeedScale = action.newSpeed; } else if (action.standard == AnimStandard.Run) { action.animChar.runSpeedScale = action.newSpeed; } } if (action.changeSound) { if (action.standard == AnimStandard.Walk) { if (action.newSound != null) { action.animChar.walkSound = action.newSound; } else { action.animChar.walkSound = null; } } else if (action.standard == AnimStandard.Run) { if (action.newSound != null) { action.animChar.runSound = action.newSound; } else { action.animChar.runSound = null; } } } } } else { if (action.clip2D != "") { if (action.animationComplete) { CharSpine.skeletonAnimation.state.End -= action.HandleAnimComplete; action.isRunning = false; return(0f); } return(action.defaultPauseTime / 6f); } } return(0f); }