public override void ActionAnimGUI(ActionAnim action, List<ActionParameter> parameters) { #if UNITY_EDITOR action.methodMecanim = (AnimMethodMecanim) EditorGUILayout.EnumPopup ("Method:", action.methodMecanim); if (action.methodMecanim == AnimMethodMecanim.ChangeParameterValue || action.methodMecanim == AnimMethodMecanim.PlayCustom) { action.parameterID = AC.Action.ChooseParameterGUI ("Animator:", parameters, action.parameterID, ParameterType.GameObject); if (action.parameterID >= 0) { action.constantID = 0; action.animator = null; } else { action.animator = (Animator) EditorGUILayout.ObjectField ("Animator:", action.animator, typeof (Animator), true); action.constantID = action.FieldToID <Animator> (action.animator, action.constantID); action.animator = action.IDToField <Animator> (action.animator, action.constantID, false); } } if (action.methodMecanim == AnimMethodMecanim.ChangeParameterValue) { action.parameterName = EditorGUILayout.TextField ("Parameter to affect:", action.parameterName); action.mecanimParameterType = (MecanimParameterType) EditorGUILayout.EnumPopup ("Parameter type:", action.mecanimParameterType); if (action.mecanimParameterType != MecanimParameterType.Trigger) { action.parameterValue = EditorGUILayout.FloatField ("Set as value:", action.parameterValue); } } else if (action.methodMecanim == AnimMethodMecanim.PlayCustom) { action.clip2D = EditorGUILayout.TextField ("Clip:", action.clip2D); action.layerInt = EditorGUILayout.IntField ("Mecanim layer:", action.layerInt); action.fadeTime = EditorGUILayout.Slider ("Transition time:", action.fadeTime, 0f, 2f); action.willWait = EditorGUILayout.Toggle ("Wait until finish?", action.willWait); } else if (action.methodMecanim == AnimMethodMecanim.BlendShape) { EditorGUILayout.HelpBox ("This method is not compatible with Sprites Unity Complex.", MessageType.Info); } if (GUI.changed) { EditorUtility.SetDirty (action); } #endif }
public override void ActionAnimGUI(ActionAnim action, List <ActionParameter> parameters) { #if UNITY_EDITOR action.method = (AnimMethod)EditorGUILayout.EnumPopup("Method:", action.method); action.parameterID = AC.Action.ChooseParameterGUI("Object:", parameters, action.parameterID, ParameterType.GameObject); if (action.parameterID >= 0) { action.constantID = 0; action._anim2D = null; } else { action._anim2D = (Transform)EditorGUILayout.ObjectField("Object:", action._anim2D, typeof(Transform), true); action.constantID = action.FieldToID(action._anim2D, action.constantID); action._anim2D = action.IDToField(action._anim2D, action.constantID, false); } if (action.method == AnimMethod.PlayCustom) { action.clip2DParameterID = Action.ChooseParameterGUI("Clip:", parameters, action.clip2DParameterID, ParameterType.String); if (action.clip2DParameterID < 0) { action.clip2D = EditorGUILayout.TextField("Clip:", action.clip2D); } action.wrapMode2D = (ActionAnim.WrapMode2D)EditorGUILayout.EnumPopup("Play mode:", action.wrapMode2D); if (action.wrapMode2D == ActionAnim.WrapMode2D.Once) { action.willWait = EditorGUILayout.Toggle("Wait until finish?", action.willWait); } else { action.willWait = false; } } else if (action.method == AnimMethod.BlendShape) { EditorGUILayout.HelpBox("BlendShapes are not available in 2D animation.", MessageType.Info); } if (GUI.changed) { EditorUtility.SetDirty(action); } #endif }
public override void ActionAnimGUI(ActionAnim action, List <ActionParameter> parameters) { #if UNITY_EDITOR action.method = (AnimMethod)EditorGUILayout.EnumPopup("Method:", action.method); if (action.method == AnimMethod.PlayCustom) { action.parameterID = AC.Action.ChooseParameterGUI("Animator:", parameters, action.parameterID, ParameterType.GameObject); if (action.parameterID >= 0) { action.constantID = 0; action.animator = null; } else { action.animator = (Animator)EditorGUILayout.ObjectField("Animator:", action.animator, typeof(Animator), true); action.constantID = action.FieldToID <Animator> (action.animator, action.constantID); action.animator = action.IDToField <Animator> (action.animator, action.constantID, false); } action.clip2DParameterID = Action.ChooseParameterGUI("Clip:", parameters, action.clip2DParameterID, ParameterType.String); if (action.clip2DParameterID < 0) { action.clip2D = EditorGUILayout.TextField("Clip:", action.clip2D); } action.layerInt = EditorGUILayout.IntField("Mecanim layer:", action.layerInt); action.fadeTime = EditorGUILayout.Slider("Transition time:", action.fadeTime, 0f, 2f); action.willWait = EditorGUILayout.Toggle("Wait until finish?", action.willWait); } else if (action.method == AnimMethod.StopCustom) { EditorGUILayout.HelpBox("'Stop Custom' is not available for Unity-based 2D animation.", MessageType.Info); } else if (action.method == AnimMethod.BlendShape) { EditorGUILayout.HelpBox("BlendShapes are not available in 2D animation.", MessageType.Info); } if (GUI.changed) { EditorUtility.SetDirty(action); } #endif }
public override void ActionAnimGUI(ActionAnim action, List<ActionParameter> parameters) { #if UNITY_EDITOR action.method = (AnimMethod) EditorGUILayout.EnumPopup ("Method:", action.method); action.parameterID = AC.Action.ChooseParameterGUI ("Object:", parameters, action.parameterID, ParameterType.GameObject); if (action.parameterID >= 0) { action.constantID = 0; action._anim2D = null; } else { action._anim2D = (Transform) EditorGUILayout.ObjectField ("Object:", action._anim2D, typeof (Transform), true); action.constantID = action.FieldToID (action._anim2D, action.constantID); action._anim2D = action.IDToField (action._anim2D, action.constantID, false); } if (action.method == AnimMethod.PlayCustom) { action.clip2D = EditorGUILayout.TextField ("Clip:", action.clip2D); action.wrapMode2D = (ActionAnim.WrapMode2D) EditorGUILayout.EnumPopup ("Play mode:", action.wrapMode2D); if (action.wrapMode2D == ActionAnim.WrapMode2D.Once) { action.willWait = EditorGUILayout.Toggle ("Wait until finish?", action.willWait); } else { action.willWait = false; } } else if (action.method == AnimMethod.BlendShape) { EditorGUILayout.HelpBox ("BlendShapes are not available in 2D animation.", MessageType.Info); } if (GUI.changed) { EditorUtility.SetDirty (action); } #endif }
public override void ActionAnimGUI(ActionAnim action, List<ActionParameter> parameters) { #if UNITY_EDITOR action.method = (AnimMethod) EditorGUILayout.EnumPopup ("Method:", action.method); if (action.method == AnimMethod.PlayCustom) { action.parameterID = AC.Action.ChooseParameterGUI ("Animator:", parameters, action.parameterID, ParameterType.GameObject); if (action.parameterID >= 0) { action.constantID = 0; action.animator = null; } else { action.animator = (Animator) EditorGUILayout.ObjectField ("Animator:", action.animator, typeof (Animator), true); action.constantID = action.FieldToID <Animator> (action.animator, action.constantID); action.animator = action.IDToField <Animator> (action.animator, action.constantID, false); } action.clip2D = EditorGUILayout.TextField ("Clip:", action.clip2D); action.layerInt = EditorGUILayout.IntField ("Mecanim layer:", action.layerInt); action.fadeTime = EditorGUILayout.Slider ("Transition time:", action.fadeTime, 0f, 2f); action.willWait = EditorGUILayout.Toggle ("Wait until finish?", action.willWait); } else if (action.method == AnimMethod.StopCustom) { EditorGUILayout.HelpBox ("'Stop Custom' is not available for Unity-based 2D animation.", MessageType.Info); } else if (action.method == AnimMethod.BlendShape) { EditorGUILayout.HelpBox ("BlendShapes are not available in 2D animation.", MessageType.Info); } if (GUI.changed) { EditorUtility.SetDirty (action); } #endif }
public override void ActionAnimGUI(ActionAnim action, List <ActionParameter> parameters) { #if UNITY_EDITOR action.method = (AnimMethod)EditorGUILayout.EnumPopup("Method:", action.method); if (action.method == AnimMethod.PlayCustom || action.method == AnimMethod.StopCustom) { action.parameterID = Action.ChooseParameterGUI("Object:", parameters, action.parameterID, ParameterType.GameObject); if (action.parameterID >= 0) { action.constantID = 0; action._anim = null; } else { action._anim = (Animation)EditorGUILayout.ObjectField("Object:", action._anim, typeof(Animation), true); action.constantID = action.FieldToID <Animation> (action._anim, action.constantID); action._anim = action.IDToField <Animation> (action._anim, action.constantID, false); } action.clip = (AnimationClip)EditorGUILayout.ObjectField("Clip:", action.clip, typeof(AnimationClip), true); if (action.method == AnimMethod.PlayCustom) { action.playMode = (AnimPlayMode)EditorGUILayout.EnumPopup("Play mode:", action.playMode); action.blendMode = (AnimationBlendMode)EditorGUILayout.EnumPopup("Blend mode:", action.blendMode); } action.fadeTime = EditorGUILayout.Slider("Transition time:", action.fadeTime, 0f, 1f); } else if (action.method == AnimMethod.BlendShape) { action.isPlayer = EditorGUILayout.Toggle("Is player?", action.isPlayer); if (!action.isPlayer) { action.parameterID = Action.ChooseParameterGUI("Object:", parameters, action.parameterID, ParameterType.GameObject); if (action.parameterID >= 0) { action.constantID = 0; action.shapeObject = null; } else { action.shapeObject = (Shapeable)EditorGUILayout.ObjectField("Object:", action.shapeObject, typeof(Shapeable), true); action.constantID = action.FieldToID <Shapeable> (action.shapeObject, action.constantID); action.shapeObject = action.IDToField <Shapeable> (action.shapeObject, action.constantID, false); } } action.shapeKey = EditorGUILayout.IntField("Shape key:", action.shapeKey); action.shapeValue = EditorGUILayout.Slider("Shape value:", action.shapeValue, 0f, 100f); action.fadeTime = EditorGUILayout.Slider("Transition time:", action.fadeTime, 0f, 2f); } action.willWait = EditorGUILayout.Toggle("Wait until finish?", action.willWait); if (GUI.changed) { EditorUtility.SetDirty(action); } #endif }
public override void ActionAnimGUI(ActionAnim action, List <ActionParameter> parameters) { #if UNITY_EDITOR action.methodMecanim = (AnimMethodMecanim)EditorGUILayout.EnumPopup("Method:", action.methodMecanim); if (action.methodMecanim == AnimMethodMecanim.ChangeParameterValue || action.methodMecanim == AnimMethodMecanim.PlayCustom) { action.parameterID = AC.Action.ChooseParameterGUI("Animator:", parameters, action.parameterID, ParameterType.GameObject); if (action.parameterID >= 0) { action.constantID = 0; action.animator = null; } else { action.animator = (Animator)EditorGUILayout.ObjectField("Animator:", action.animator, typeof(Animator), true); action.constantID = action.FieldToID <Animator> (action.animator, action.constantID); action.animator = action.IDToField <Animator> (action.animator, action.constantID, false); } } if (action.methodMecanim == AnimMethodMecanim.ChangeParameterValue) { action.parameterNameID = Action.ChooseParameterGUI("Parameter to affect:", parameters, action.parameterNameID, ParameterType.String); if (action.parameterNameID < 0) { action.parameterName = EditorGUILayout.TextField("Parameter to affect:", action.parameterName); } action.mecanimParameterType = (MecanimParameterType)EditorGUILayout.EnumPopup("Parameter type:", action.mecanimParameterType); if (action.mecanimParameterType == MecanimParameterType.Bool) { bool value = (action.parameterValue <= 0f) ? false : true; value = EditorGUILayout.Toggle("Set as value:", value); action.parameterValue = (value) ? 1f : 0f; } else if (action.mecanimParameterType == MecanimParameterType.Int) { int value = (int)action.parameterValue; value = EditorGUILayout.IntField("Set as value:", value); action.parameterValue = (float)value; } else if (action.mecanimParameterType == MecanimParameterType.Float) { action.parameterValue = EditorGUILayout.FloatField("Set as value:", action.parameterValue); } else if (action.mecanimParameterType == MecanimParameterType.Trigger) { bool value = (action.parameterValue <= 0f) ? false : true; value = EditorGUILayout.Toggle("Ignore when skipping?", value); action.parameterValue = (value) ? 1f : 0f; } } else if (action.methodMecanim == AnimMethodMecanim.PlayCustom) { action.clip2DParameterID = Action.ChooseParameterGUI("Clip:", parameters, action.clip2DParameterID, ParameterType.String); if (action.clip2DParameterID < 0) { action.clip2D = EditorGUILayout.TextField("Clip:", action.clip2D); } action.layerInt = EditorGUILayout.IntField("Mecanim layer:", action.layerInt); action.fadeTime = EditorGUILayout.Slider("Transition time:", action.fadeTime, 0f, 2f); action.willWait = EditorGUILayout.Toggle("Wait until finish?", action.willWait); } else if (action.methodMecanim == AnimMethodMecanim.BlendShape) { action.isPlayer = EditorGUILayout.Toggle("Is player?", action.isPlayer); if (!action.isPlayer) { action.parameterID = AC.Action.ChooseParameterGUI("Object:", parameters, action.parameterID, ParameterType.GameObject); if (action.parameterID >= 0) { action.constantID = 0; action.shapeObject = null; } else { action.shapeObject = (Shapeable)EditorGUILayout.ObjectField("Object:", action.shapeObject, typeof(Shapeable), true); action.constantID = action.FieldToID <Shapeable> (action.shapeObject, action.constantID); action.shapeObject = action.IDToField <Shapeable> (action.shapeObject, action.constantID, false); } } action.shapeKey = EditorGUILayout.IntField("Shape key:", action.shapeKey); action.shapeValue = EditorGUILayout.Slider("Shape value:", action.shapeValue, 0f, 100f); action.fadeTime = EditorGUILayout.Slider("Transition time:", action.fadeTime, 0f, 2f); action.willWait = EditorGUILayout.Toggle("Wait until finish?", action.willWait); } if (GUI.changed) { EditorUtility.SetDirty(action); } #endif }
public override void ActionAnimGUI(ActionAnim action, List<ActionParameter> parameters) { #if UNITY_EDITOR action.method = (AnimMethod) EditorGUILayout.EnumPopup ("Method:", action.method); if (action.method == AnimMethod.PlayCustom || action.method == AnimMethod.StopCustom) { action.parameterID = Action.ChooseParameterGUI ("Object:", parameters, action.parameterID, ParameterType.GameObject); if (action.parameterID >= 0) { action.constantID = 0; action._anim = null; } else { action._anim = (Animation) EditorGUILayout.ObjectField ("Object:", action._anim, typeof (Animation), true); action.constantID = action.FieldToID <Animation> (action._anim, action.constantID); action._anim = action.IDToField <Animation> (action._anim, action.constantID, false); } action.clip = (AnimationClip) EditorGUILayout.ObjectField ("Clip:", action.clip, typeof (AnimationClip), true); if (action.method == AnimMethod.PlayCustom) { action.playMode = (AnimPlayMode) EditorGUILayout.EnumPopup ("Play mode:", action.playMode); action.blendMode = (AnimationBlendMode) EditorGUILayout.EnumPopup ("Blend mode:",action.blendMode); } action.fadeTime = EditorGUILayout.Slider ("Transition time:", action.fadeTime, 0f, 1f); } else if (action.method == AnimMethod.BlendShape) { action.isPlayer = EditorGUILayout.Toggle ("Is player?", action.isPlayer); if (!action.isPlayer) { action.parameterID = Action.ChooseParameterGUI ("Object:", parameters, action.parameterID, ParameterType.GameObject); if (action.parameterID >= 0) { action.constantID = 0; action.shapeObject = null; } else { action.shapeObject = (Shapeable) EditorGUILayout.ObjectField ("Object:", action.shapeObject, typeof (Shapeable), true); action.constantID = action.FieldToID <Shapeable> (action.shapeObject, action.constantID); action.shapeObject = action.IDToField <Shapeable> (action.shapeObject, action.constantID, false); } } action.shapeKey = EditorGUILayout.IntField ("Shape key:", action.shapeKey); action.shapeValue = EditorGUILayout.Slider ("Shape value:", action.shapeValue, 0f, 100f); action.fadeTime = EditorGUILayout.Slider ("Transition time:", action.fadeTime, 0f, 2f); } action.willWait = EditorGUILayout.Toggle ("Wait until finish?", action.willWait); if (GUI.changed) { EditorUtility.SetDirty (action); } #endif }
public override void ActionAnimGUI(ActionAnim action, List<ActionParameter> parameters) { #if UNITY_EDITOR action.methodMecanim = (AnimMethodMecanim) EditorGUILayout.EnumPopup ("Method:", action.methodMecanim); if (action.methodMecanim == AnimMethodMecanim.ChangeParameterValue || action.methodMecanim == AnimMethodMecanim.PlayCustom) { action.parameterID = AC.Action.ChooseParameterGUI ("Animator:", parameters, action.parameterID, ParameterType.GameObject); if (action.parameterID >= 0) { action.constantID = 0; action.animator = null; } else { action.animator = (Animator) EditorGUILayout.ObjectField ("Animator:", action.animator, typeof (Animator), true); action.constantID = action.FieldToID <Animator> (action.animator, action.constantID); action.animator = action.IDToField <Animator> (action.animator, action.constantID, false); } } if (action.methodMecanim == AnimMethodMecanim.ChangeParameterValue) { action.parameterName = EditorGUILayout.TextField ("Parameter to affect:", action.parameterName); action.mecanimParameterType = (MecanimParameterType) EditorGUILayout.EnumPopup ("Parameter type:", action.mecanimParameterType); if (action.mecanimParameterType != MecanimParameterType.Trigger) { action.parameterValue = EditorGUILayout.FloatField ("Set as value:", action.parameterValue); } } else if (action.methodMecanim == AnimMethodMecanim.PlayCustom) { action.clip2D = EditorGUILayout.TextField ("Clip:", action.clip2D); action.layerInt = EditorGUILayout.IntField ("Mecanim layer:", action.layerInt); action.fadeTime = EditorGUILayout.Slider ("Transition time:", action.fadeTime, 0f, 2f); action.willWait = EditorGUILayout.Toggle ("Wait until finish?", action.willWait); } else if (action.methodMecanim == AnimMethodMecanim.BlendShape) { action.isPlayer = EditorGUILayout.Toggle ("Is player?", action.isPlayer); if (!action.isPlayer) { action.parameterID = AC.Action.ChooseParameterGUI ("Object:", parameters, action.parameterID, ParameterType.GameObject); if (action.parameterID >= 0) { action.constantID = 0; action.shapeObject = null; } else { action.shapeObject = (Shapeable) EditorGUILayout.ObjectField ("Object:", action.shapeObject, typeof (Shapeable), true); action.constantID = action.FieldToID <Shapeable> (action.shapeObject, action.constantID); action.shapeObject = action.IDToField <Shapeable> (action.shapeObject, action.constantID, false); } } action.shapeKey = EditorGUILayout.IntField ("Shape key:", action.shapeKey); action.shapeValue = EditorGUILayout.Slider ("Shape value:", action.shapeValue, 0f, 100f); action.fadeTime = EditorGUILayout.Slider ("Transition time:", action.fadeTime, 0f, 2f); action.willWait = EditorGUILayout.Toggle ("Wait until finish?", action.willWait); } if (GUI.changed) { EditorUtility.SetDirty (action); } #endif }