CGenValue() public abstract method

public abstract CGenValue ( CGenState state ) : System.Reg
state CodeGeneration.CGenState
return System.Reg
Example #1
0
        public Reg CGenExprStmt(Env env, Expr expr, CGenState state)
        {
            Int32 stack_size = state.StackSize;
            Reg   ret        = expr.CGenValue(state);

            state.CGenForceStackSizeTo(stack_size);
            return(ret);
        }
Example #2
0
        public override Reg CGenValue(CGenState state)
        {
            // GCC's IA-32 calling convention
            // Caller is responsible to push all arguments to the stack in reverse order.
            // Each argument is at least aligned to 4 bytes - even a char would take 4 bytes.
            // The return Value is stored in %eax, or %st(0), if it is a scalar.
            //
            // The stack would look like this after pushing all the arguments:
            // +--------+
            // |  ....  |
            // +--------+
            // |  argn  |
            // +--------+
            // |  ....  |
            // +--------+
            // |  arg2  |
            // +--------+
            // |  arg1  |
            // +--------+ <- %esp before call
            //
            // Things are different with structs and unions.
            // Since structs may not fit in 4 bytes, it has to be returned in memory.
            // Caller allocates a chunk of memory for the struct and push the address of it as an extra argument.
            // Callee returns %eax with that address.
            //
            // The stack would look like this after pushing all the arguments:
            //      +--------+
            // +--> | struct | <- struct should be returned here.
            // |    +--------+
            // |    |  argn  |
            // |    +--------+
            // |    |  ....  |
            // |    +--------+
            // |    |  arg2  |
            // |    +--------+
            // |    |  arg1  |
            // |    +--------+
            // +----|  addr  | <- %esp before call
            //      +--------+
            //

            state.NEWLINE();
            state.COMMENT($"Before pushing the arguments, stack size = {state.StackSize}.");

            var   r_pack    = Utils.PackArguments(this.Args.Select(_ => _.Type).ToList());
            Int32 pack_size = r_pack.Item1;
            IReadOnlyList <Int32> offsets = r_pack.Item2;

            if (this.Type is StructOrUnionType)
            {
                // If the function returns a struct

                // Allocate space for return Value.
                state.COMMENT("Allocate space for returning stack.");
                state.CGenExpandStackWithAlignment(this.Type.SizeOf, this.Type.Alignment);

                // Temporarily store the address in %eax.
                state.MOVL(Reg.ESP, Reg.EAX);

                // add an extra argument and move all other arguments upwards.
                pack_size += ExprType.SIZEOF_POINTER;
                offsets    = offsets.Select(_ => _ + ExprType.SIZEOF_POINTER).ToList();
            }

            // Allocate space for arguments.
            // If returning struct, the extra pointer is included.
            state.COMMENT($"Arguments take {pack_size} bytes.");
            state.CGenExpandStackBy(pack_size);
            state.NEWLINE();

            // Store the address as the first argument.
            if (this.Type is StructOrUnionType)
            {
                state.COMMENT("Putting extra argument for struct return address.");
                state.MOVL(Reg.EAX, 0, Reg.ESP);
                state.NEWLINE();
            }

            // This is the stack size before calling the function.
            Int32 header_base = -state.StackSize;

            // Push the arguments onto the stack in reverse order
            for (Int32 i = this.Args.Count; i-- > 0;)
            {
                Expr  arg = this.Args[i];
                Int32 pos = header_base + offsets[i];

                state.COMMENT($"Argument {i} is at {pos}");

                Reg ret = arg.CGenValue(state);
                switch (arg.Type.Kind)
                {
                case ExprTypeKind.ARRAY:
                case ExprTypeKind.CHAR:
                case ExprTypeKind.UCHAR:
                case ExprTypeKind.SHORT:
                case ExprTypeKind.USHORT:
                case ExprTypeKind.LONG:
                case ExprTypeKind.ULONG:
                case ExprTypeKind.POINTER:
                    if (ret != Reg.EAX)
                    {
                        throw new InvalidProgramException();
                    }
                    state.MOVL(Reg.EAX, pos, Reg.EBP);
                    break;

                case ExprTypeKind.DOUBLE:
                    if (ret != Reg.ST0)
                    {
                        throw new InvalidProgramException();
                    }
                    state.FSTPL(pos, Reg.EBP);
                    break;

                case ExprTypeKind.FLOAT:
                    if (ret != Reg.ST0)
                    {
                        throw new InvalidProgramException();
                    }
                    state.FSTPL(pos, Reg.EBP);
                    break;

                case ExprTypeKind.STRUCT_OR_UNION:
                    if (ret != Reg.EAX)
                    {
                        throw new InvalidProgramException();
                    }
                    state.MOVL(Reg.EAX, Reg.ESI);
                    state.LEA(pos, Reg.EBP, Reg.EDI);
                    state.MOVL(arg.Type.SizeOf, Reg.ECX);
                    state.CGenMemCpy();
                    break;

                default:
                    throw new InvalidProgramException();
                }

                state.NEWLINE();
            }

            // When evaluating arguments, the stack might be changed.
            // We must restore the stack.
            state.CGenForceStackSizeTo(-header_base);

            // Get function address
            if (this.Func.Type is FunctionType)
            {
                this.Func.CGenAddress(state);
            }
            else if (this.Func.Type is PointerType)
            {
                this.Func.CGenValue(state);
            }
            else
            {
                throw new InvalidProgramException();
            }

            state.CALL("*%eax");

            state.COMMENT("Function returned.");
            state.NEWLINE();

            if (this.Type.Kind == ExprTypeKind.FLOAT || this.Type.Kind == ExprTypeKind.DOUBLE)
            {
                return(Reg.ST0);
            }
            return(Reg.EAX);
        }
Example #3
0
 public Reg CGenExprStmt(Env env, Expr expr, CGenState state) {
     Int32 stack_size = state.StackSize;
     Reg ret = expr.CGenValue(state);
     state.CGenForceStackSizeTo(stack_size);
     return ret;
 }