/// <summary>
        /// Updates the buildng's maximum level.
        /// </summary>
        /// <param name="maxLevel">New maximum level</param>
        private void UpdateMaxLevel(byte maxLevel)
        {
            // Don't do anything if events are disabled.
            if (!disableEvents)
            {
                // Update maximum level.
                BuildingsABLC.UpdateMaxLevel(targetID, maxLevel);

                // Update the panel.
                BuildingChanged();
            }
        }
 /// <summary>
 /// Called by Move It when an object is pasted.
 /// Used here to copy any ABLC building settings to the copied buildings(s).
 /// </summary>
 /// <param name="targetInstanceID">Target instance (unused)</param>
 /// <param name="record">Custom data record (unused)</param>
 /// <param name="sourceMap">Mapping of new building instances to original building instances</param>
 public override void Paste(InstanceID targetInstanceID, object record, Dictionary <InstanceID, InstanceID> sourceMap)
 {
     // Iterate through each mapping entry in the dictionary.
     foreach (KeyValuePair <InstanceID, InstanceID> entry in sourceMap)
     {
         // Check if the original building has an ABLC custom level entry.
         ushort originalBuilding = entry.Key.Building;
         if (BuildingsABLC.levelRanges.ContainsKey(originalBuilding))
         {
             // Original building has an ABLC level entry - apply those same settings to the new building.
             ushort newBuilding = entry.Value.Building;
             BuildingsABLC.UpdateMinLevel(newBuilding, BuildingsABLC.levelRanges[originalBuilding].minLevel);
             BuildingsABLC.UpdateMaxLevel(newBuilding, BuildingsABLC.levelRanges[originalBuilding].maxLevel);
         }
     }
 }