Example #1
0
        private void setGameState(GameState i_GameState, SpaceInvadersSettings i_SpaceInvadersSettings)
        {
            if (i_GameState == null)
            {
                m_GameSettings.ResetLevel();
                m_GameState = new GameState(i_SpaceInvadersSettings.NumberOfPlayers > 0, i_SpaceInvadersSettings.NumberOfPlayers > 1);
                m_GameState.ScoreManagers = new List <ScoreManager>();

                if (m_GameState.Player1Active)
                {
                    m_GameState.ScoreManagers.Add(new ScoreManager("Player 1", this.Game, this)
                    {
                        TintColor = Color.Blue
                    });
                }

                if (m_GameState.Player2Active)
                {
                    m_GameState.ScoreManagers.Add(new ScoreManager("Player 2", this.Game, this)
                    {
                        TintColor = Color.Green
                    });
                }
            }
            else
            {
                m_GameState = i_GameState;
                m_GameState.AddItemsToScreen(this);
            }
        }
Example #2
0
        public PlayScreen(Game i_Game, GameState i_GameState = null) : base(i_Game)
        {
            Background background = new Background(this.Game, this);

            m_GameSettings = (this.Game.Services.GetService(typeof(IGameSettings)) as SpaceInvadersSettings);

            if (m_GameSettings == null)
            {
                m_GameSettings = new SpaceInvadersSettings(this.Game);
            }

            setGameState(i_GameState, m_GameSettings);

            createPlayersAndScoreManagers();
            m_Enemies                  = new EnemiesGroup(this.Game, this);
            m_Barriers                 = new Barriers(this.Game, this);
            m_MotherSpaceship          = new MotherShip(this.Game, this);
            m_MotherShipRandomNotifier = new RandomActionComponent();
            m_MotherShipRandomNotifier.RandomTimeAchieved += motherShipRandomNotifier_GoMotherSpaceship;
        }