public bool TraceRayFirstHit(zVec3 start, zVec3 ray, zTraceRay rayType) { return(Process.FASTCALL <BoolArg>(Address, start.Address, FuncAddresses.TraceRayFirstHit, ray, new IntArg(0), new IntArg((int)rayType))); }
public int TraceRayNearestHit(zVec3 start, zVec3 end, zTraceRay rayType) { return(Process.FASTCALL <IntArg>((uint)Address, (uint)start.Address, (uint)FuncOffsets.TraceRayNearestHit, new CallValue[] { end, new IntArg(0), new IntArg((int)rayType) }).Address); }