// Start is called before the first frame update void Start() { YuusyaAI = GameObject.Find("yuusya").GetComponent <yuusyaAI>(); enemyAI = GameObject.Find("boss").GetComponent <EnemyAI>(); FarstDame = true; SecondDame = true; ThirdDame = true; FourthDame = true; startbutton = GameObject.Find("Gamemain").GetComponent <Startbutton>(); }
//private SNAP snap; // Start is called before the first frame update void Start() { YuusyaAI = GameObject.Find("yuusya").GetComponent <yuusyaAI>(); enemyAI = GameObject.Find("boss").GetComponent <EnemyAI>(); holding = GetComponentInParent <SNAP>(); TorabasamiAnim = GameObject.Find("Trap_Torabasami_Animation_1").GetComponent <Animator>(); //FarstDame = true; //SecondDame = true; parent = transform.parent.gameObject; startbutton = GameObject.Find("Gamemain").GetComponent <Startbutton>(); //snap = GameObject.Find("torabasami").GetComponent<SNAP>(); }
// Start is called before the first frame update void Start() { moving = GameObject.Find("yuusya").GetComponent <yuusyaAI>(); }
// Start is called before the first frame update void Start() { jimen = GetComponentInParent <yuusyaAI>(); jumpkanri = GetComponent <jumpkanri2>(); ikkai = true; }
// Start is called before the first frame update void Start() { YuusyaAI = GameObject.Find("yuusya").GetComponent <yuusyaAI>(); startbutton = GameObject.Find("Gamemain").GetComponent <Startbutton>(); holding = GetComponentInParent <SNAP>(); }
private int Encount_Sound_Flag = 0;//発見音の制御用 // Start is called before the first frame update void Start() { yuusya = GetComponent <yuusyaAI>(); }
// Start is called before the first frame update void Start() { HoleTrans = Hole_WarpPosition.GetComponent <Transform>(); YuusyaAI = Yuusya.GetComponent <yuusyaAI>(); }
// Start is called before the first frame update void Start() { jimen = GetComponentInParent <yuusyaAI>(); ikkai = true; }
// Start is called before the first frame update void Start() { jumping = GameObject.Find("jamp").GetComponent <jumpkanri2>(); moving = GameObject.Find("yuusya").GetComponent <yuusyaAI>(); }