// Use this for initialization
    void Start()
    {
        player       = GameObject.FindWithTag("Player");
        playerScript = player.GetComponent <youController>();
        me           = gameObject;

        myAudioSource      = GetComponent <AudioSource>();
        myAudioSource.clip = mySound;
    }
Example #2
0
    // Use this for initialization
    void Start()
    {
        myAudioSource      = GetComponent <AudioSource>();
        myAudioSource.clip = mySound;
        mySpriteRenderer   = GetComponent <SpriteRenderer>();

        doorScript = GameObject.FindWithTag("Door").GetComponent <doorController>();
        youScript  = GameObject.FindWithTag("Player").GetComponent <youController>();

        mySpriteRenderer.color = doorScript.CurrentColorPalette[1];
    }
    // Use this for initialization
    void Start()
    {
        myAudioSource      = GetComponent <AudioSource>();
        myAudioSource.clip = mySound;
        mySpriteRenderer   = GetComponent <SpriteRenderer>();
        myTextMesh         = GetComponentInChildren <TextMesh>();

        doorScript     = GameObject.FindWithTag("Door").GetComponent <doorController>();
        youScript      = GameObject.FindWithTag("Player").GetComponent <youController>();
        backdropScript = GameObject.Find("backdrop").GetComponent <backdropController>();

        int myDisplayNumber = myNumber + 1;

        myTextMesh.text = myDisplayNumber + "";

        squareNumberController myNumberDisplayController = myNumberDisplay.GetComponent <squareNumberController>();

        myNumberDisplayController.mySpriteRenderer.sprite = numbers[myNumber];
    }
    // Use this for initialization
    void Start()
    {
        ourBPM      = 90f;
        beatTimer   = ourBPM / 60f;
        currentBeat = 1;

        fakeRoomCamera.aspect = 1.3333f;

        //We start on the first level,
        currentLevel = 1;
        //Which is at this position on the map array
        mapPosition[0] = 2; mapPosition[1] = 2;

        doorOpen           = musicBits[musicBits.Length - 1];
        myAudioSource      = GetComponent <AudioSource>();
        myAudioSource.clip = doorOpen;
        doorOpenPlayed     = false;
        mainDoorOpened     = new bool[17];
        secretDoorOpened   = new bool[2];

        //13 is the dead end so the go back door is just the normal door
        mainDoorOpened[13] = true;

        mySpriteRenderer = GetComponent <SpriteRenderer>();

        //myTextMesh = GetComponentInChildren<TextMesh>();

        smallDoorScript = smallDoor.GetComponent <smallDoorController>();

        mapScript = GameObject.Find("map").GetComponent <mapController>();

        youScript = GameObject.FindWithTag("Player").GetComponent <youController>();

        pauseMenu = false;

        newLevel();
    }