// Use this for initialization void Start() { GameObject playerObject = GameObject.FindGameObjectWithTag ("Player"); rLObject = playerObject.GetComponent<roomsLoaded> (); GameObject doorYellow = GameObject.FindGameObjectWithTag ("doorGRYellow"); yEObject = doorYellow.GetComponent<yellowGRExit> (); rLObject.setGreenLock (false); }
// Use this for initialization void Start() { GameObject playerObject = GameObject.FindGameObjectWithTag ("Player"); iPObject = playerObject.GetComponent<itemPickup> (); particleSystem.enableEmission = false; GameObject doorYellow = GameObject.FindGameObjectWithTag ("doorGRYellow"); yEObject = doorYellow.GetComponent<yellowGRExit> (); //ParticleSystem inkFallSystem = (ParticleSystem)gameObject.GetComponent ("inkFallSystem"); //inkFallSystem.enableEmission = false; }