Example #1
0
    // Use this for initialization
    void Start()
    {
        csv = GameObject.Find("Reference").GetComponent <yCsvRender>();

        EnemyNumber((int)topRow.Wave);
        number = enemyNumber[0] + enemyNumber[1] + enemyNumber[2];

        EnemyTime((int)topRow.Time);
        EnemyPos((int)topRow.Pos);
        EnemyID((int)topRow.ID);
    }
Example #2
0
    // Use this for initialization
    void Start()
    {
        csv = GameObject.Find("Reference").GetComponent <yCsvRender>();

        EnemyNumber((int)topRow.Wave);

        EnemyTime((int)topRow.Time);
        EnemyPos((int)topRow.Pos);
        EnemyID((int)topRow.ID);
        EnemyHP((int)topRow.HP);
        number      = enemyNumber[0];
        wholeNumber = enemyNumber[0] + enemyNumber[1] + enemyNumber[2];
        print(wholeNumber);
        StartCoroutine("BossAppearance");
    }
Example #3
0
    // Use this for initialization
    void Start()
    {
        csv      = GameObject.Find("Reference").GetComponent <yCsvRender>();
        bandFade = GameObject.Find("Canvas/Band").GetComponent <yBandFade>();
        _time    = GameObject.Find("Time").GetComponent <yTime>();
        vFade    = GameObject.Find("Vignette").GetComponent <yVignetteFade>();

        MaxWave((int)topRow.Wave);     //最大Wave取得
        EnemyNumber((int)topRow.Wave); //WaveごとのEnemyの数
        EnemyTime((int)topRow.Time);   //Enemyが出てくる時間
        EnemyPos((int)topRow.Pos);     //Enemyが出てくる場所
        EnemyID((int)topRow.ID);       //どのEnemyか
        EnemyHP((int)topRow.HP);       //EnemyのHP
        number = enemyNumber[0];
        for (int i = 0; i < maxWave; i++)
        {
            wholeNumber += enemyNumber[i];
        }
        print(maxWave);
        StartCoroutine("BossAppearance");
    }