public static Node Parse(ParseState parsestate) { Operator @operator = parsestate.CurrentOperator; if (@operator != Operator.Equals && @operator != Operator.NotEquals) { return(null); } ++parsestate.TokenIndex; xnaMugen.Physics physics = parsestate.ConvertCurrentToken <xnaMugen.Physics>(); if (physics == xnaMugen.Physics.Unchanged || physics == xnaMugen.Physics.None) { return(null); } ++parsestate.TokenIndex; parsestate.BaseNode.Arguments.Add(@operator); parsestate.BaseNode.Arguments.Add(physics); return(parsestate.BaseNode); }
public static Boolean Evaluate(Object state, ref Boolean error, Operator @operator, xnaMugen.Physics physics) { Combat.Character character = state as Combat.Character; if (character == null) { error = true; return(false); } if (physics == xnaMugen.Physics.Unchanged || physics == xnaMugen.Physics.None) { error = true; return(false); } switch (@operator) { case Operator.Equals: return(physics == character.Physics); case Operator.NotEquals: return(physics != character.Physics); default: error = true; return(false); } }
public static bool Evaluate(Character character, ref bool error, Operator @operator, xnaMugen.Physics physics) { if (character == null) { error = true; return(false); } if (physics == xnaMugen.Physics.Unchanged || physics == xnaMugen.Physics.None) { error = true; return(false); } switch (@operator) { case Operator.Equals: return(physics == character.Physics); case Operator.NotEquals: return(physics != character.Physics); default: error = true; return(false); } }