public void Load(string filename, bool tutorial = false) { synthSet = xmlSaveLoad.LoadFromFile(filename); masterControl.instance.currentScene = filename; float v = systemLoad(synthSet.SystemList[0]); if (v == 0) { xmlUpdate _xmlUpdate = new xmlUpdate(); List <InstrumentData> dataB = _xmlUpdate.UpdateFile(filename); foreach (InstrumentData dB in dataB) { GameObject g = Instantiate(instrumentPrefabs[dB.deviceType], Vector3.zero, Quaternion.identity) as GameObject; g.GetComponent <deviceInterface>().Load(dB); } } int c = synthSet.InstrumentList.Count; for (int i = 0; i < c; i++) { GameObject g = Instantiate(instrumentPrefabs[synthSet.InstrumentList[c - 1 - i].deviceType], Vector3.zero, Quaternion.identity) as GameObject; g.GetComponent <deviceInterface>().Load(synthSet.InstrumentList[c - 1 - i]); } LoadPlugs(); ClearSynthSetList(); }
public void Save(string filename) { masterControl.instance.currentScene = filename; if (synthSet == null) { synthSet = new xmlSaveLoad(); } ClearSynthSetList(); systemSave(); deviceInterface[] devices = FindObjectsOfType(typeof(deviceInterface)) as deviceInterface[]; foreach (deviceInterface d in devices) { synthSet.InstrumentList.Add(d.GetData()); } omniPlug[] plugs = FindObjectsOfType(typeof(omniPlug)) as omniPlug[]; foreach (omniPlug p in plugs) { synthSet.PlugList.Add(p.GetData()); } synthSet.SaveToFile(filename); }
public bool PreviewLoad(string filename, Transform par) { synthSet = xmlSaveLoad.LoadFromFile(filename); float v = systemLoad(synthSet.SystemList[0], true); foreach (InstrumentData data in synthSet.InstrumentList) { Transform t = (Instantiate(menuManager.instance.refObjects[data.deviceType], par, false) as GameObject).transform; t.localPosition = data.position; t.localRotation = data.rotation; t.localScale = data.scale; } ClearSynthSetList(); return(v != 0); }