public static void initUDP() { packets[0x2F] = new x2fREQUESTGAME(); packets[0x30] = new x30GAMEDETAILS(); packets[0x31] = new x31CREATEGAME(); packets[0x32] = new x32REFRESHGAME(); }
public void sendRefreshBroadcast() { x32REFRESHGAME pkt = new x32REFRESHGAME(); pkt.gameid = id; pkt.numplayers = (uint)players.Count(); pkt.slots = (uint)gameMap.MapNumPlayers; p.sendUDPPacket(pkt, broadcastAddr); }