// Use this for initialization void Awake() { if (SceneManager.GetActiveScene().name == "World Map") { wm = GameObject.Find("WorldMapManager").GetComponent <worldMapManager>(); } ui_card1 = GameObject.Find("Canvas/Card1").GetComponent <Image>(); //// Timer Settings //time -= Time.deltaTime; //timerText.text = time.ToString("f0"); //Check if instance already exists if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); //Call the InitGame function to initialize the first level // InitGame(); }
// Use this for initialization void Start() { wm = GameObject.Find("WorldMapManager").GetComponent <worldMapManager>(); }