Example #1
0
 private void OnTriggerExit2D(Collider2D collision)
 {
     parentRef.vActivated = false;
     activated            = false;
     if (collision.gameObject.GetComponent <wireEnds>())//gameObject ref
     {
         Debug.Log("Left!");
         wireRef = null;
         found   = false;
     }
 }
Example #2
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.GetComponentInParent <ToggleSwitch>())
     {
         QuarterSecondSignal();
         Debug.Log("Valve Signal On");
     }
     if (collision.gameObject.GetComponent <wireEnds>())
     {
         //Note: calling function from other scripts applies to that gameobject
         wireEnds tempObj = collision.gameObject.GetComponent <wireEnds>();
     }
 }
Example #3
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.GetComponentInParent <ToggleSwitch>())//gameObject ref
     {
         parentRef.vActivated = true;
         activated            = true;
     }
     if (collision.gameObject.GetComponent <wireEnds>())//gameObject ref
     {
         Debug.Log("Found!");
         found   = true;
         wireRef = collision.GetComponent <wireEnds>();
     }
 }