// Use this for initialization void Start() { a = AngriffVerschiebung.GetComponent <AngriffS> (); b = AngriffVerschiebung.GetComponent <ATruppen> (); c = Ausbilden.GetComponent <Ausbilden> (); d = Ausbilden.GetComponent <tAusbilden> (); e = RotDran.GetComponent <Rotistdran> (); f = spawnPoint.GetComponent <spawnPoint> (); g = Bauen.GetComponent <BauenS> (); i = wieVieleSpieler.GetComponent <wieVieleSpielerS> (); }
// int i; // Use this for initialization void Start() { //hafen = 1; //hafendrehung = 1; a = Bauen.GetComponent <BauenS> (); b = RotDran.GetComponent <Rotistdran> (); d = wieVieleSpieler.GetComponent <wieVieleSpielerS> (); los4 = 5; kas = 1; brück = 1; brück3 = 1; kas3 = 1; brück2 = 1; kas2 = 1; kas4 = 1; brück4 = 1; los3 = 5; los2 = 5; los = 5; werft1 = 1; }
// Use this for initialization void Start() { stamm1 = 1; stamm2 = 1; stamm3 = 1; stamm4 = 1; gameObject.GetComponent <Renderer>().material.color = Color.red; a = wieVieleSpieler.GetComponent <wieVieleSpielerS> (); b = MainCamera.GetComponent <pauseMenu>(); c = MainCamera.GetComponent <camaraBewegt>(); länderRot = 1; länderBlau = 1; map = 1; butRect = new Rect((Screen.width - ctrlWidh) / 2, 0, ctrlWidh, ctrlHight); start = -1; GetComponent <Renderer> ().enabled = false; g = Ausbilden.GetComponent <tAusbilden> (); rubinlandan = 1; p = new Vector3(100, 100000, 1000); pa = new Vector3(100, 100000, 1000); }
// Use this for initialization void Start() { score1 = PlayerPrefs.GetInt("score1"); score2 = PlayerPrefs.GetInt("score2"); score3 = PlayerPrefs.GetInt("score3"); score4 = PlayerPrefs.GetInt("score4"); score5 = PlayerPrefs.GetInt("score5"); score6 = PlayerPrefs.GetInt("score6"); score7 = PlayerPrefs.GetInt("score7"); score8 = PlayerPrefs.GetInt("score8"); score9 = PlayerPrefs.GetInt("score9"); user1 = PlayerPrefs.GetString("user1"); user2 = PlayerPrefs.GetString("user2"); user3 = PlayerPrefs.GetString("user3"); user4 = PlayerPrefs.GetString("user4"); user5 = PlayerPrefs.GetString("user5"); user6 = PlayerPrefs.GetString("user6"); user7 = PlayerPrefs.GetString("user7"); user8 = PlayerPrefs.GetString("user8"); user9 = PlayerPrefs.GetString("user9"); a = RotDran.GetComponent <Rotistdran> (); b = wieVieleSpieler.GetComponent <wieVieleSpielerS> (); gameObject.GetComponent <Renderer> ().material.color = Color.black; }
// Use this for initialization void Start() { a = RotDran.GetComponent <Rotistdran> (); gameObject.GetComponent <Renderer>().material.color = Color.yellow; b = wieVieleSpieler.GetComponent <wieVieleSpielerS> (); }
// Use this for initialization void Start() { a = wieVieleSpieler.GetComponent <wieVieleSpielerS> (); b = RotDran.GetComponent <Rotistdran> (); }
// Use this for initialization void Start() { a = wieVieleSpieler.GetComponent <wieVieleSpielerS> (); }