public void WhileAttackSet(int watk) { if (watk == 2) { whileAttack = whileAtk.WalkFree; } else if (watk == 1) { whileAttack = whileAtk.Immobile; } else { whileAttack = whileAtk.MeleeFwd; } }
public AttackTrigger() { whileAttack = whileAtk.MeleeFwd; aimingType = AimType.Normal; skillPrefab = new Transform[3]; skillIcon = new Texture2D[3]; skillIconSize = 80; attackSpeed = 0.15f; atkDelay1 = 0.1f; skillDelay = 0.3f; attackCombo = new AnimationClip[3]; attackAnimationSpeed = 1f; skillAnimation = new AnimationClip[3]; skillAnimationSpeed = 1f; manaCost = new int[3]; aimIconSize = 40; knock = Vector3.zero; }