Example #1
0
 public void WhileAttackSet(int watk)
 {
     if (watk == 2)
     {
         whileAttack = whileAtk.WalkFree;
     }
     else if (watk == 1)
     {
         whileAttack = whileAtk.Immobile;
     }
     else
     {
         whileAttack = whileAtk.MeleeFwd;
     }
 }
Example #2
0
 public AttackTrigger()
 {
     whileAttack          = whileAtk.MeleeFwd;
     aimingType           = AimType.Normal;
     skillPrefab          = new Transform[3];
     skillIcon            = new Texture2D[3];
     skillIconSize        = 80;
     attackSpeed          = 0.15f;
     atkDelay1            = 0.1f;
     skillDelay           = 0.3f;
     attackCombo          = new AnimationClip[3];
     attackAnimationSpeed = 1f;
     skillAnimation       = new AnimationClip[3];
     skillAnimationSpeed  = 1f;
     manaCost             = new int[3];
     aimIconSize          = 40;
     knock = Vector3.zero;
 }
 public void WhileAttackSet(int watk)
 {
     if (watk == 2) {
         whileAttack = whileAtk.WalkFree;
     } else if (watk == 1) {
         whileAttack = whileAtk.Immobile;
     } else {
         whileAttack = whileAtk.MeleeFwd;
     }
 }