void findingCombo3()
    {
        thisDir = whichDir.right;
        DetermineRotDir();

        if (/*comboNum3Reached == false && */ (int)dialAngle <= dialNum3 + 5 && (int)dialAngle >= dialNum3 - 1)
        {
            print("Getting Close to the right number");
//TODO Add vibration/sound to indicate that the dial is nearing the correct number
            if ((int)dialAngle <= dialNum3 + 1 && (int)dialAngle >= dialNum3 - 1)
            {
/*TODO Increase vibration/sound volume to indicate that the player has reached the correct number
 * If the player stops the dial in the correct position for a second, they will unlock the first combo number and be allowed to continue*/
                if (comboStayTimer > 0.0f)
                {
                    comboStayTimer = comboStayTimer - (1.0f * Time.deltaTime);
                }
                else if (comboStayTimer <= 0.0f)
                {
                    //comboNum3Reached = true;
                    currentState = lockState.unlocked;
                    print("You found the THIRD DIGIT! DOOR UNLOCKED");
                }
            }
        }
        else if ((int)dialAngle < dialNum3 - 1 && (int)dialAngle >= dialNum3 - 3)
        {
            puzzleAttempts++;
            currentState = lockState.failed;
        }
        else
        {
            comboStayTimer = 2.0f;
        }
    }
    void findingCombo2()
    {
        thisDir = whichDir.left;
        DetermineRotDir();

//TODO Does the dial need to pass 0 before going to the next digit? If so, just use a "passedZero" bool

        if (/*comboNum2Reached == false && */ (int)dialAngle >= dialNum2 - 5 && (int)dialAngle <= dialNum2 + 1)
        {
            print("Getting Close to the right number");
//TODO Add vibration/sound to indicate that the dial is nearing the correct number
            if ((int)dialAngle <= dialNum2 + 1 && (int)dialAngle >= dialNum2 - 1)
            {
/*TODO Increase vibration/sound volume to indicate that the player has reached the correct number
 * If the player stops the dial in the correct position for a second, they will unlock the first combo number and be allowed to continue*/
                if (comboStayTimer > 0.0f)
                {
                    comboStayTimer = comboStayTimer - 1.0f * Time.deltaTime;
                }
                else if (comboStayTimer <= 0.0f)
                {
                    //comboNum2Reached = true;
                    currentState = lockState.findCombo3;
                    print("You found the SECOND DIGIT");
                }
            }
        }
        else if ((int)dialAngle > dialNum2 + 1 && dialAngle <= dialNum2 + 3)
        {
            puzzleAttempts++;
            currentState = lockState.failed;
        }
        else
        {
            comboStayTimer = 2.0f;
        }
    }