public void TakeNearWeapon() { int amount = hitbox.OverlapCollider(no_filter, colliders_tmp); for (int i = 0; i < amount; i++) { GameObject gameobject = colliders_tmp[i].gameObject; weapon_handler weapon_hdl = gameobject.GetComponent <weapon_handler>(); if (weapon_hdl != null) { AutoGrabWeapon(gameobject); } } }
public void PickupWeapon(GameObject weapon) { if (HasWeapon()) { DropWeapon(); } weapon_gameobject = weapon; weapon_hdl = weapon.GetComponent <weapon_handler>(); weapon_hdl.SetOwner(owner); // pick weapon.transform.parent = gameObject.transform; weapon.transform.localPosition = new Vector3(0f, 0f, 0f); // end pick weapon_hdl.Hide(); }
public bool CanGrabWeapon(GameObject weapon) { weapon_handler weapon_hdl = weapon.GetComponent <weapon_handler>(); return(Vector2.Distance(weapon_hdl.Position(), Position()) < interaction_distance); }