Example #1
0
	void Start () 
	{
		player = GameObject.FindGameObjectWithTag("Player");
		weap = player.GetComponent<weaponMaster>(); 			// Get Master Script for ammo info
		totalBullets = weap.getGlockAmmo();

		sounds = GetComponents<AudioSource>();
		reload = sounds[0];
		shoot = sounds[1];
		//Phil added this for current ammo changer 
		if(PlayerPrefs.HasKey("curglock")){
			clipCurrent = PlayerPrefs.GetInt("curglock");
		}

		//new
		posLock = new Vector3 (0.2400008f, -0.323f, 0.4980001f);
	}
Example #2
0
	void Start () 
	{
		player = GameObject.FindGameObjectWithTag("Player");
		weap = player.GetComponent<weaponMaster>(); 			// Get Master Script for ammo info
		totalBullets = weap.getAkAmmo();

		sounds = GetComponents<AudioSource>();
		reload = sounds[0];
		shoot = sounds[1];
		//phil add this for current ammo count 
		if(PlayerPrefs.HasKey("curak")){				
			clipCurrent = PlayerPrefs.GetInt("curak");
		}
		if(PlayerPrefs.HasKey("totalak")){
			totalBullets = PlayerPrefs.GetInt("totalak");
		}

		posLock = new Vector3 (0.05100221f, -0.8060001f, 0.604f);
	}
Example #3
0
	void Start () 
	{
		player = GameObject.FindGameObjectWithTag("Player");
		weap = player.GetComponent<weaponMaster>(); 			// Get Master Script for ammo info
		totalBullets = weap.getShotgunAmmo();

		sounds = GetComponents<AudioSource>();
		reload = sounds[0];
		shoot = sounds[1];

		//phil add this for current ammo count 
		if(PlayerPrefs.HasKey("curshells")){				
			clipCurrent = PlayerPrefs.GetInt("curshells");
		}
		if(PlayerPrefs.HasKey("totalshells")){
			totalBullets = PlayerPrefs.GetInt("totalshells");
		}

		//this.gameObject.transform.localPosition = posLock;
		posLock = new Vector3 (0.09000088f, -0.22f, 0.3699999f);
	}
Example #4
0
	void Start () 
	{
		player = GameObject.FindGameObjectWithTag("Player");
		weap = player.GetComponent<weaponMaster>();

		explode = Resources.Load("alienexplode", typeof(GameObject)) as GameObject;

		if(weap.checkWeapon() == 1)
		{
			bullet.velocity = transform.forward * glockBulletSpeed;
		}
		else if(weap.checkWeapon() == 2)
		{
			bullet.velocity = transform.forward * shotgunBulletSpeed;
		}
		else if(weap.checkWeapon() == 3)
		{
			bullet.velocity = transform.forward * akBulletSpeed;
		}
		else if(weap.checkWeapon() == 4)
		{
			bullet.velocity = transform.forward * alienBulletSpeed;
		}
	}