Example #1
0
    GameObject GenerateEnemy(int i, int rl, int rh)
    {
        GameObject enemy = new GameObject();
        SpriteRenderer enemySprite = new SpriteRenderer();
        BoxCollider2D enemyCollider = new BoxCollider2D();
        //Maybe dont need this?
        CircleCollider2D enemyCirCollide = new CircleCollider2D();
        enemy.AddComponent<movements>();
        enemy.AddComponent<FlockingAlgorithm>();
        enemy.AddComponent<Rigidbody2D>();
        enemy.AddComponent<Attributes>();
        enemy.AddComponent<Attack> ();
        enemy.AddComponent<Fireball> ();
        spriteHolder = Resources.LoadAll("pc");
        enemy.GetComponent<FlockingAlgorithm>().seperation = 1;
        enemy.GetComponent<movements>().speed = UnityEngine.Random.Range(5, 15);
        enemySprite = enemy.AddComponent<SpriteRenderer>();
        enemyCirCollide = enemy.AddComponent<CircleCollider2D>();
        enemyCollider = enemy.AddComponent<BoxCollider2D>();
        enemySprite.sprite = Resources.Load<Sprite>("enemy");
        enemyCount++;
        enemy.name = "enemy" + enemyCount.ToString();
        enemy.tag = "Enemy";
        enemy.transform.parent = this.transform;
        enemy.transform.localPosition = new Vector3(CalPos(rl), CalPos(rh), -1);

        //add rightHand to player
        GameObject rightHand = new GameObject();
        //rightHand.tag = "RightHand";
        rightHand.name = "Right Hand";
        rightHand.tag = "Enemy";
        rightHand.transform.parent = enemy.transform;
        rightHandItem = rightHand.AddComponent<basic_sword>();
        rightSr = rightHand.AddComponent<SpriteRenderer>();

        spriteHolder = Resources.LoadAll("item/weapon");
        rightSr.sprite = (Sprite)spriteHolder[1];

        rightHand.transform.localPosition = new Vector3(18 / 24f, 18 / 24f, 0);
        rightHand.transform.localRotation = Quaternion.LookRotation(new Vector3(0, 0, wpnz), Vector3.up);
        rightBc = rightHand.AddComponent<BoxCollider2D>();
        rightBc.isTrigger = true;

        rightHand.AddComponent<damage>();
        rightHand.SendMessage("setWeapon", rightHandItem);

        enemy.GetComponent<Attack> ().rightHand = rightHand;
        rightHand.SetActive(false);
        return enemy;
    }
Example #2
0
    // Use this for initialization
    void Start()
    {
        //create player
        plyr = new GameObject();
        this.transform.parent = plyr.transform;
        plyr.name = "Player";
        plyr.tag = "Player";
        plyrStats = plyr.AddComponent<Attributes>();
        plyr.AddComponent<playermovement>();
        playerSprite = plyr.AddComponent<SpriteRenderer>();
        spriteHolder = Resources.LoadAll("pc");
        playerSprite.sprite = (Sprite)spriteHolder[1];
        playerCollider = plyr.AddComponent<BoxCollider2D>();
        playerCollider.transform.parent = plyr.transform;
        plyrRb = plyr.AddComponent<Rigidbody2D>();
        plyr.transform.localPosition = new Vector3(0, 0, -1);
        plyrRb.gravityScale = 0;
        plyrRb.isKinematic = false;
        plyrRb.drag = 10;
        plyr.AddComponent<Fireball>();
        plyr.AddComponent<Heal>();

        //need to set items colliders as triggers and give them an OnTriggerEnter2D that checks for Player tag
        //and adds itself to inventory if true.
        inv = plyr.AddComponent<PlayerInventory>();
        GameObject localMaster = GameObject.Find("Main Camera");
        //localMaster.AddComponent<CameraMovement>();
        localMaster.GetComponent<CameraMovement>().SetPlayer(plyr);

        //add rightHand to player
        rightHand = new GameObject();
        rightHand.name = "Right Hand";
        rightHand.tag = "Player";
        rightHand.transform.parent = plyr.transform;
        rightHandItem = rightHand.AddComponent<basic_sword>();
        rightSr = rightHand.AddComponent<SpriteRenderer>();

        spriteHolder = Resources.LoadAll("item/weapon");
        rightSr.sprite = (Sprite)spriteHolder[1];

        //rightSr.sprite = (Sprite)Resources.LoadAll("item/weapon")[0];

        rightHand.transform.localPosition = new Vector3(18 / 24f, 18 / 24f, 0);
        rightHand.transform.localRotation = Quaternion.LookRotation(new Vector3(0, 0, wpnz), Vector3.up);
        rightBc = rightHand.AddComponent<BoxCollider2D>();
        rightBc.isTrigger = true;

        rightHand.AddComponent<damage>();
        rightHand.SendMessage("setWeapon", rightHandItem);
        rightHand.SetActive(false);

        /*//add leftHand to player
        rightHand = new GameObject();
        rightHand.name = "Right Hand";
        rightHand.transform.parent = plyr.transform;
        handItem = rightHand.AddComponent<basic_sword>();
        wpn = rightHand.AddComponent<SpriteRenderer>();
        wpn.sprite = (Sprite)Resources.LoadAll("item/weapon")[2];
        rightHand.transform.localPosition = new Vector3(-18 / 24f, 18 / 24f, 0);
        rightHand.transform.localRotation = Quaternion.LookRotation(new Vector3(0, 0, wpnz), Vector3.up);
        rightHand.SetActive(false);
        rightHand.AddComponent<BoxCollider2D>();*/

        //instantiate enemiesHit
        //enemiesHit = new ArrayList();
    }
Example #3
0
 void setWeapon(weaponItem weapon)
 {
     rightHandItem = weapon;
 }