Example #1
0
    //public float[] testColour = new float[4] { 0f, 1f, 0f, 1f };
    // public float[,] AllColourChange = new float[4] { 1f, 0.3f, 0.45f, 1f }; // FIND OUT HOW TO DO 2D ARRAYS

    #endregion

    void Start() // ASSIGNES BOTH RIGIDBODY AND ANIMATOR FOR ANIMATION STATE
    {
        moveSpeedSneek = moveSpeed / 6;



        #region Takes how long your invinc, / how many blinks, / 2 each half of loop
        // /* */


        invicTime = invicTime / numOfLoopsOfBlink; // / is with remainders % is not

        invicTime = invicTime / 2;
        #endregion



        /*
         * if (jumpSFX.isActiveAndEnabled)
         * {
         *
         * }else
         * {
         *
         * }
         */
        sword         = FindObjectOfType <SwordHurtEnemy>();
        weaponAmmo    = GetComponent <weaponAmmo>();
        healthManager = GetComponent <HealthManager>();
        rb2dPlayer    = gameObject.GetComponent <Rigidbody2D>();
        anim          = gameObject.GetComponent <Animator>();
        canhit        = true;
        gravityStore  = rb2dPlayer.gravityScale;
    } // End Start
Example #2
0
 // Use this for initialization
 void Start()
 {
     healthManager = FindObjectOfType <HealthManager>();
     fireBar       = GetComponent <Slider>();
     ammo          = FindObjectOfType <weaponAmmo>();
     fireBar.value = 0;
 }
 void Start()
 {
     ammo   = FindObjectOfType <weaponAmmo>();
     player = FindObjectOfType <Player>();
 }