// Update is called once per frame private void Update() { if (Input.GetButton("Fire1")) { if (Weapon.CanShoot()) { Weapon.Shoot(); m_AudioSource.clip = Shot; m_AudioSource.Play(); } } RotateView(); // the jump state needs to read here to make sure it is not missed if (!m_Jump) { m_Jump = CrossPlatformInputManager.GetButtonDown("Jump"); } if (!m_PreviouslyGrounded && m_CharacterController.isGrounded) { StartCoroutine(m_JumpBob.DoBobCycle()); PlayLandingSound(); m_MoveDir.y = 0f; m_Jumping = false; } if (!m_CharacterController.isGrounded && !m_Jumping && m_PreviouslyGrounded) { m_MoveDir.y = 0f; } m_PreviouslyGrounded = m_CharacterController.isGrounded; }
void CallShoot() { anim.SetBool("shoot", false); wep.Shoot(); }
// Update is called once per frame void Update() { ammount.text = PunktyDoWydania.ToString(); EXP.value = currentexp; if ((Input.GetKey(KeyCode.RightArrow) || Input.GetKey(KeyCode.D)) && (Input.GetKey(KeyCode.UpArrow) || Input.GetKey(KeyCode.W)) || (Input.GetKey(KeyCode.DownArrow) || Input.GetKey(KeyCode.S)) && (Input.GetKey(KeyCode.RightArrow) || Input.GetKey(KeyCode.D)) || (Input.GetKey(KeyCode.LeftArrow) || Input.GetKey(KeyCode.A)) && (Input.GetKey(KeyCode.UpArrow) || Input.GetKey(KeyCode.W)) || (Input.GetKey(KeyCode.LeftArrow) || Input.GetKey(KeyCode.A)) && (Input.GetKey(KeyCode.DownArrow) || Input.GetKey(KeyCode.S))) { speed = diagonalspeed; } else { speed = 3 + (Agility * 0.4f); } if (Input.GetKey(KeyCode.RightArrow) || Input.GetKey(KeyCode.D)) { transform.Translate(new Vector3(speed * Time.deltaTime, 0), Space.World); } if (Input.GetKey(KeyCode.UpArrow) || Input.GetKey(KeyCode.W)) { transform.Translate(new Vector3(0, speed * Time.deltaTime), Space.World); } if (Input.GetKey(KeyCode.DownArrow) || Input.GetKey(KeyCode.S)) { transform.Translate(new Vector3(0, -speed * Time.deltaTime), Space.World); } if (Input.GetKey(KeyCode.LeftArrow) || Input.GetKey(KeyCode.A)) { transform.Translate(new Vector3(-speed * Time.deltaTime, 0), Space.World); } if (Input.GetKey(KeyCode.Mouse0) && timestamp <= Time.time && Time.timeScale > 0.5f) { timestamp = Time.time + CurrentWeapon.givecooldown(); Vector2 mousepos = Camera.main.ScreenToWorldPoint(new Vector2(Input.mousePosition.x, Input.mousePosition.y)); Vector2 mypos = transform.position; Vector2 dir = mousepos - mypos; dir.Normalize(); CurrentWeapon.Shoot(dir, mypos); } Vector2 mousepos1 = Camera.main.ScreenToWorldPoint(new Vector2(Input.mousePosition.x, Input.mousePosition.y)); Vector2 posi = transform.position; var dir1 = mousepos1 - posi; var angle = Mathf.Atan2(dir1.y, dir1.x) * Mathf.Rad2Deg; transform.rotation = Quaternion.AngleAxis(angle + 90, Vector3.forward); if (currenthealth == 0 && isDead == false) { isDead = true; Time.timeScale = 0f; GetComponent <AudioSource>().PlayOneShot(turnedzombie); LosingCanvas.enabled = true; } if (immortalafterbite == true) { if (loweringimmortality == false) { if (currenthealth != 0) { GetComponent <AudioSource>().PlayOneShot(hatysz); StartCoroutine(FadeImage(true)); } timestampGotHit = Time.time + gothitcooldown; loweringimmortality = true; } if (timestampGotHit > Time.time) { if (loweringAnimImmort) { timestampblink = Time.time + gothitanimfrequency; loweringAnimImmort = false; } if (timestampblink > Time.time) { GetComponent <SpriteRenderer>().color = new Color(0f, 0f, 0f, 1f); } else if (timestampblink + gothitanimfrequency > Time.time) { GetComponent <SpriteRenderer>().color = original; } else { loweringAnimImmort = true; } } else { GetComponent <SpriteRenderer>().color = original; immortalafterbite = false; loweringimmortality = false; loweringAnimImmort = false; } } if (currenthealth == 0) { GetComponent <SpriteRenderer>().color = new Color(0.3f, 0.8f, 0.3f, 1f); } if (currentexp == nextlevelexp) { GetComponent <AudioSource>().PlayOneShot(Advance_snd); Level++; lvl.text = Level.ToString(); PunktyDoWydania++; currentexp = 0; nextlevelexp += 50; EXP.maxValue = nextlevelexp; if (PunktyDoWydania > 0) { AdvanceInfo.enabled = true; } else { AdvanceInfo.enabled = false; } } if (PunktyDoWydania > 0 && Input.GetKey(KeyCode.Space) && !isDead) { Awans.enabled = true; Time.timeScale = 0.05f; } }