public void Start ()
	{
		w = GameObject.Find("Wave Stats").GetComponent<wave1stat> ();
		animwander=gameObject.GetComponent<AnimWander>();
		_goblinSource = GetComponent<AudioSource>();
		_trollsound = GetComponent<AudioSource>();
		_cyclopsound = GetComponent<AudioSource>();
		
		_playerHealth = GameObject.Find("Player").GetComponent<PlayerHealth>();

		//	  	 Target = GameObject.Find("Player").transform;d

		Target = null;
		
		Targets = GameObject.FindGameObjectsWithTag("Animal").ToList();
		_anim = gameObject. GetComponent<Animation>();
		Player = GameObject.Find ("Player").transform;
	}
	// Use this for initialization
	void Start ()
	{
		wave = GameObject.Find ("Wave Stats").GetComponent<wave1stat> ();
		the_horse = GameObject.FindGameObjectWithTag ("Animal");
		Time.timeScale = 1;
	}
	void Start()
	{
		wave = GameObject.Find ("Wave Stats").GetComponent<wave1stat> ();
	}