void Start() { knightFromSkript = knight.gameObject.GetComponent <wasd>(); coolDownOver = true; loadSkill = FindObjectOfType <loadSkillTreeScen>(); regenSkill = knight.GetComponent <Knight_HealthSystem>(); timeForCoolDown = coolDown; }
void Start() { knightFromScript = knight.gameObject.GetComponent <wasd>(); coolDownOver = true; positions = GameObject.FindGameObjectsWithTag("Enemy"); timeForCoolDown = coolDown; stamina = FindObjectOfType <Knight_HealthSystem>(); }
void Start() { knightFromSkript = knight.gameObject.GetComponent <wasd>(); coolDownOver = true; coolDownForSkill = coolDown; target = GameObject.FindGameObjectWithTag("a").GetComponent <Transform>(); test = FindObjectOfType <loadSkillTreeScen>(); stamina = FindObjectOfType <Knight_HealthSystem>(); }
// Start is called before the first frame update void Start() { strength = 30; agility = 30; intelligence = 30; endurance = 30; HealthSys = FindObjectOfType <Knight_HealthSystem>(); wasdSys = FindObjectOfType <wasd>(); StartAttribute(); }
void Start() { knightCurrentHealth = knightMaxHealth; knightCurrentStamina = knightMaxStamina; knightCurrentMana = knightMaxMana; sprint = dayn1.GetComponent <wasd>(); skillToss = dayn1.GetComponent <SpecialAttack>(); hpBar.SetMaxValue(knightMaxHealth); mpBar.SetMaxValue(knightMaxMana); spBar.SetMaxValue(knightMaxStamina); }
void Start() { filePathF5 = "C:/Users/" + Environment.UserName + "/Documents/" + Application.productName + "/Saves/" + "QuickSave-" + Application.loadedLevel + ".save"; ErrorButton.SetActive(false); ErrorRename.SetActive(false); saveMenu.SetActive(false); Directory.CreateDirectory("C:/Users/" + Environment.UserName + "/Documents/" + Application.productName + "/Saves/"); boolHere = FindObjectOfType <loadSkillTreeScen>(); stats = FindObjectOfType <knightStats>(); checkForSword = FindObjectOfType <wasd>(); hpManaStamina = FindObjectOfType <Knight_HealthSystem>(); nameOfText = FindObjectOfType <SaveLoadManager>(); inventory = FindObjectOfType <Inventory>(); AutoLocalSave.interactable = false; QuickSave.interactable = false; }
void Start() { rigidbody = GetComponent <Rigidbody2D>(); damage = knight.GetComponent <wasd>(); }
void Start() { save = FindObjectOfType <PauseMenu>(); autosave = "C:/Users/" + Environment.UserName + "/Documents/" + Application.productName + "/Saves/" + "autoSave-" + Application.loadedLevel + ".save"; knight = FindObjectOfType <wasd>(); }
void Start() { pickUpText.gameObject.SetActive(false); take = otherGame.GetComponent <wasd>(); }
void Start() { ataka = knight.GetComponent <wasd>(); freez = FindObjectOfType <loadSkillTreeScen>(); LoadSkill = FindObjectOfType <loadSkillTreeScen>(); }