Example #1
2
        static void Main()
        {
            string VTK_DATA_ROOT = "C:/Program Files/VTKData";

            // Create a vtkBYUReader and read in a data set.
            vtkBYUReader fohe = new vtkBYUReader();
            fohe.SetGeometryFileName(VTK_DATA_ROOT + "/Data/teapot.g");

            // Create a vtkPolyDataNormals filter to calculate the normals of the
            // data set.
            vtkPolyDataNormals normals = new vtkPolyDataNormals();
            normals.SetInputConnection(fohe.GetOutputPort());
            // Set up the associated mapper and actor.
            vtkPolyDataMapper foheMapper = new vtkPolyDataMapper();
            foheMapper.SetInputConnection(normals.GetOutputPort());
            vtkLODActor foheActor = new vtkLODActor();
            foheActor.SetMapper(foheMapper);

            // Create a vtkOutlineFilter to draw the bounding box of the data set.
            // Also create the associated mapper and actor.
            vtkOutlineFilter outline = new vtkOutlineFilter();
            outline.SetInputConnection(normals.GetOutputPort());
            vtkPolyDataMapper mapOutline = new vtkPolyDataMapper();
            mapOutline.SetInputConnection(outline.GetOutputPort());
            vtkActor outlineActor = new vtkActor();
            outlineActor.SetMapper(mapOutline);
            outlineActor.GetProperty().SetColor(0, 0, 0);

            // Create a vtkCamera, and set the camera parameters.
            vtkCamera camera = new vtkCamera();
            camera.SetClippingRange(1.60187, 20.0842);
            camera.SetFocalPoint(0.21406, 1.5, 0);
            camera.SetPosition(8.3761, 4.94858, 4.12505);
            camera.SetViewUp(0.180325, 0.549245, -0.815974);

            // Create a vtkLight, and set the light parameters.
            vtkLight light = new vtkLight();
            light.SetFocalPoint(0.21406, 1.5, 0);
            light.SetPosition(8.3761, 4.94858, 4.12505);

            // Create the Renderers.  Assign them the appropriate viewport
            // coordinates, active camera, and light.
            vtkRenderer ren = new vtkRenderer();
            ren.SetViewport(0, 0, 0.5, 1.0);
            ren.SetActiveCamera(camera);
            ren.AddLight(light);
            vtkRenderer ren2 = new vtkRenderer();
            ren2.SetViewport(0.5, 0, 1.0, 1.0);
            ren2.SetActiveCamera(camera);
            ren2.AddLight(light);

            // Create the RenderWindow and RenderWindowInteractor.
            vtkRenderWindow renWin = new vtkRenderWindow();
            renWin.AddRenderer(ren);
            renWin.AddRenderer(ren2);
            renWin.SetWindowName("VTK - Cube Axes");
            renWin.SetSize(600, 300);
            vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
            iren.SetRenderWindow(renWin);

            // Add the actors to the renderer, and set the background.
            ren.AddViewProp(foheActor);
            ren.AddViewProp(outlineActor);
            ren2.AddViewProp(foheActor);
            ren2.AddViewProp(outlineActor);

            ren.SetBackground(0.1, 0.2, 0.4);
            ren2.SetBackground(0.1, 0.2, 0.4);

            // Create a text property for both cube axes
            vtkTextProperty tprop = new vtkTextProperty();
            tprop.SetColor(1, 1, 1);
            tprop.ShadowOn();

            // Create a vtkCubeAxesActor2D.  Use the outer edges of the bounding box to
            // draw the axes.  Add the actor to the renderer.
            vtkCubeAxesActor2D axes = new vtkCubeAxesActor2D();
            axes.SetInput(normals.GetOutput());
            axes.SetCamera(ren.GetActiveCamera());
            axes.SetLabelFormat("%6.4g");
            axes.SetFlyModeToOuterEdges();
            axes.SetFontFactor(0.8);
            axes.SetAxisTitleTextProperty(tprop);
            axes.SetAxisLabelTextProperty(tprop);
            ren.AddViewProp(axes);

            // Create a vtkCubeAxesActor2D.  Use the closest vertex to the camera to
            // determine where to draw the axes.  Add the actor to the renderer.
            vtkCubeAxesActor2D axes2 = new vtkCubeAxesActor2D();
            axes2.SetViewProp(foheActor);
            axes2.SetCamera(ren2.GetActiveCamera());
            axes2.SetLabelFormat("%6.4g");
            axes2.SetFlyModeToClosestTriad();
            axes2.SetFontFactor(0.8);
            axes2.ScalingOff();
            axes2.SetAxisTitleTextProperty(tprop);
            axes2.SetAxisLabelTextProperty(tprop);
            ren2.AddViewProp(axes2);

            renWin.AddObserver((uint) EventIds.AbortCheckEvent, CheckAbort);

            iren.Initialize();
            renWin.Render();
            iren.Start();

            vtkWin32OpenGLRenderWindow win32win =
                vtkWin32OpenGLRenderWindow.SafeDownCast(renWin);
            if (null != win32win) win32win.Clean();
        }
    /// <summary>
    /// The main entry method called by the CSharp driver
    /// </summary>
    /// <param name="argv"></param>
    public static void AVPlot3DVectors(String [] argv)
    {
        //Prefix Content is: ""

        //[]
        // All Plot3D vector functions[]
        //[]
        // Create the RenderWindow, Renderer and both Actors[]
        //[]
        renWin = vtkRenderWindow.New();
        renWin.SetMultiSamples(0);
        ren1 = vtkRenderer.New();
        ren1.SetBackground((double).8, (double).8, (double).2);
        renWin.AddRenderer((vtkRenderer)ren1);
        iren = new vtkRenderWindowInteractor();
        iren.SetRenderWindow((vtkRenderWindow)renWin);
        vectorLabels    = "Velocity Vorticity Momentum Pressure_Gradient";
        vectorFunctions = "200 201 202 210";
        camera          = new vtkCamera();
        light           = new vtkLight();
        // All text actors will share the same text prop[]
        textProp = new vtkTextProperty();
        textProp.SetFontSize((int)10);
        textProp.SetFontFamilyToArial();
        textProp.SetColor((double).3, (double)1, (double)1);
        i = 0;
        foreach (string vectorFunction in vectorFunctions.Split(new char[] { ' ' }))
        {
            pl3d[getArrayIndex(vectorFunction)] = new vtkMultiBlockPLOT3DReader();
            pl3d[getArrayIndex(vectorFunction)].SetXYZFileName((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/bluntfinxyz.bin");
            pl3d[getArrayIndex(vectorFunction)].SetQFileName((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/bluntfinq.bin");
            pl3d[getArrayIndex(vectorFunction)].SetVectorFunctionNumber((int)(int)(getArrayIndex(vectorFunction)));
            pl3d[getArrayIndex(vectorFunction)].Update();
            plane[getArrayIndex(vectorFunction)] = new vtkStructuredGridGeometryFilter();
            plane[getArrayIndex(vectorFunction)].SetInputData((vtkDataSet)pl3d[getArrayIndex(vectorFunction)].GetOutput().GetBlock(0));
            plane[getArrayIndex(vectorFunction)].SetExtent((int)25, (int)25, (int)0, (int)100, (int)0, (int)100);
            hog[getArrayIndex(vectorFunction)] = new vtkHedgeHog();
            hog[getArrayIndex(vectorFunction)].SetInputConnection((vtkAlgorithmOutput)plane[getArrayIndex(vectorFunction)].GetOutputPort());
            maxnorm = ((vtkDataSet)pl3d[getArrayIndex(vectorFunction)].GetOutput().GetBlock(0)).GetPointData().GetVectors().GetMaxNorm();
            hog[getArrayIndex(vectorFunction)].SetScaleFactor((double)1.0 / maxnorm);
            mapper[getArrayIndex(vectorFunction)] = vtkPolyDataMapper.New();
            mapper[getArrayIndex(vectorFunction)].SetInputConnection((vtkAlgorithmOutput)hog[getArrayIndex(vectorFunction)].GetOutputPort());
            actor[getArrayIndex(vectorFunction)] = new vtkActor();
            actor[getArrayIndex(vectorFunction)].SetMapper((vtkMapper)mapper[getArrayIndex(vectorFunction)]);
            ren[getArrayIndex(vectorFunction)] = vtkRenderer.New();
            ren[getArrayIndex(vectorFunction)].SetBackground((double)0.5, (double).5, (double).5);
            ren[getArrayIndex(vectorFunction)].SetActiveCamera((vtkCamera)camera);
            ren[getArrayIndex(vectorFunction)].AddLight((vtkLight)light);
            renWin.AddRenderer(ren[getArrayIndex(vectorFunction)]);
            ren[getArrayIndex(vectorFunction)].AddActor((vtkProp)actor[getArrayIndex(vectorFunction)]);
            textMapper[getArrayIndex(vectorFunction)] = new vtkTextMapper();
            textMapper[getArrayIndex(vectorFunction)].SetInput(vectorLabels.Split(new char[] { ' ' })[i]);
            textMapper[getArrayIndex(vectorFunction)].SetTextProperty((vtkTextProperty)textProp);
            text[getArrayIndex(vectorFunction)] = new vtkActor2D();
            text[getArrayIndex(vectorFunction)].SetMapper((vtkMapper2D)textMapper[getArrayIndex(vectorFunction)]);
            text[getArrayIndex(vectorFunction)].SetPosition((double)2, (double)5);

            ren[getArrayIndex(vectorFunction)].AddActor2D((vtkProp)text[getArrayIndex(vectorFunction)]);


            i = i + 1;
        }
        //[]
        // now layout renderers[]
        column = 1;
        row    = 1;
        deltaX = 1.0 / 2.0;
        deltaY = 1.0 / 2.0;
        foreach (string vectorFunction in vectorFunctions.Split(new char[] { ' ' }))
        {
            ren[getArrayIndex(vectorFunction)].SetViewport((double)(column - 1) * deltaX + (deltaX * .05), (double)(row - 1) * deltaY + (deltaY * .05), (double)column * deltaX - (deltaX * .05), (double)row * deltaY - (deltaY * .05));
            column = column + 1;
            if ((column) > 2)
            {
                column = 1;
                row    = row + 1;
            }
        }
        camera.SetViewUp((double)1, (double)0, (double)0);
        camera.SetFocalPoint((double)0, (double)0, (double)0);
        camera.SetPosition((double).4, (double)-.5, (double)-.75);
        ren[200].ResetCamera();
        camera.Dolly((double)1.25);
        ren[200].ResetCameraClippingRange();
        ren[201].ResetCameraClippingRange();
        ren[202].ResetCameraClippingRange();
        ren[210].ResetCameraClippingRange();
        light.SetPosition(camera.GetPosition()[0], camera.GetPosition()[1], camera.GetPosition()[2]);
        light.SetFocalPoint(camera.GetFocalPoint()[0], camera.GetFocalPoint()[1], camera.GetFocalPoint()[2]);
        renWin.SetSize(350, 350);
        renWin.Render();
        iren.Initialize();
        // render the image[]
        //[]
        // prevent the tk window from showing up then start the event loop[]

//deleteAllVTKObjects();
    }
Example #3
0
        protected virtual void Create()
        {
            _chartItem = new vtkChartXY();

            _textBox = new FloatingTextBox();

            vtkChartXY chart = (vtkChartXY)_chartItem;

            _lAxis = chart.GetAxis((int)vtkAxis.Location.LEFT);
            vtkTextProperty titleProps = _lAxis.GetTitleProperties();

            titleProps.SetOpacity(0.0);

            _bAxis     = chart.GetAxis((int)vtkAxis.Location.BOTTOM);
            titleProps = _bAxis.GetTitleProperties();
            titleProps.SetOpacity(0.0);

            _rAxis     = chart.GetAxis((int)vtkAxis.Location.RIGHT);
            titleProps = _rAxis.GetTitleProperties();
            titleProps.SetOpacity(0.0);

            _tAxis     = chart.GetAxis((int)vtkAxis.Location.TOP);
            titleProps = _tAxis.GetTitleProperties();
            titleProps.SetOpacity(0.0);
        }
Example #4
0
        private void CreateScalarBar()
        {
            // Initialize ScalarBar actor
            ScalarBar = vtkScalarBarActor.New();
            ScalarBar.SetLookupTable(colorLookupTable);

            // Assign default number of colors and label format
            ScalarBar.SetNumberOfLabels(10);
            ScalarBar.SetLabelFormat("%.2e");

            TextProp = vtkTextProperty.New();
            TextProp.SetFontSize(12);
            TextProp.SetBold(0);
            TextProp.SetFontFamilyToArial();
            TextProp.ItalicOff();
            TextProp.SetJustificationToLeft();
            TextProp.SetVerticalJustificationToBottom();
            TextProp.ShadowOff();
            TextProp.SetColor(1, 1, 1);

            ScalarBar.SetTitleTextProperty(TextProp);
            ScalarBar.SetLabelTextProperty(TextProp);

            // Assign default size of Scalar Bar
            ScalarBar.SetMaximumWidthInPixels(120);
            ScalarBar.SetPosition(0.015, 0.10);
            ScalarBar.SetPosition2(0.16, 0.90);

            //Hide ScalarBar
            ScalarBar.VisibilityOff();

            //Add to Viewport
            Viewport.AddActor2D(ScalarBar);
        }
Example #5
0
        private vtkActor2D VirtualHeaterVTKBuilder()
        {
            vtkActor2D actor = vtkActor2D.New();

            vtkPoints      pointSource = vtkPoints.New();
            vtkStringArray labels      = vtkStringArray.New();
            vtkCellArray   verts       = vtkCellArray.New();

            TowerModelInstance.VTKLabelGetter(ref pointSource, ref labels, ref verts, paras, WorkSpaceInstance);

            //MessageBox.Show(labels.ToString());
            vtkPolyData polyData = vtkPolyData.New();

            polyData.SetPoints(pointSource);
            polyData.SetVerts(verts);
            polyData.GetPointData().AddArray(labels);

            vtkTextProperty textProp = vtkTextProperty.New();

            textProp.SetFontSize(12);
            //textProp.SetColor(1.0, 1.0, 0.5);
            textProp.SetFontFamilyToArial();

            vtkPointSetToLabelHierarchy hie = vtkPointSetToLabelHierarchy.New();

            hie.SetInput(polyData);
            hie.SetMaximumDepth(15);
            hie.SetLabelArrayName("111");
            hie.SetTargetLabelCount(100);
            hie.SetTextProperty(textProp);

            vtkLabelPlacementMapper labelMapper = new vtkLabelPlacementMapper();

            labelMapper.SetInputConnection(hie.GetOutputPort());

            vtkFreeTypeLabelRenderStrategy strategy = new vtkFreeTypeLabelRenderStrategy();

            labelMapper.SetRenderStrategy(strategy);
            labelMapper.UseDepthBufferOn();
            labelMapper.SetShapeToNone();
            labelMapper.SetStyleToOutline();

            //labelMapper.UseUnicodeStringsOff();

            actor.SetMapper(labelMapper);
            return(actor);
        }
Example #6
0
    /// <summary>
    /// The main entry method called by the CSharp driver
    /// </summary>
    /// <param name="argv"></param>
    public static void AVPlot3DScalars(String[] argv)
    {
        //Prefix Content is: ""

        //[]
        // All Plot3D scalar functions[]
        //[]
        // Create the RenderWindow, Renderer and both Actors[]
        //[]
        renWin = vtkRenderWindow.New();
        renWin.SetMultiSamples(0);
        iren = new vtkRenderWindowInteractor();
        iren.SetRenderWindow((vtkRenderWindow)renWin);
        scalarLabels    = "Density Pressure Temperature Enthalpy Internal_Energy Kinetic_Energy Velocity_Magnitude Stagnation_Energy Entropy Swirl";
        scalarFunctions = "100 110 120 130 140 144 153 163 170 184";
        camera          = new vtkCamera();
        light           = new vtkLight();
        math            = new vtkMath();
        // All text actors will share the same text prop[]
        textProp = new vtkTextProperty();
        textProp.SetFontSize((int)10);
        textProp.SetFontFamilyToArial();
        textProp.SetColor((double)0, (double)0, (double)0);
        i = 0;
        foreach (string scalarFunction in scalarFunctions.Split(new char[] { ' ' }))
        {
            pl3d[getArrayIndex(scalarFunction)] = new vtkMultiBlockPLOT3DReader();
            pl3d[getArrayIndex(scalarFunction)].SetXYZFileName((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/bluntfinxyz.bin");
            pl3d[getArrayIndex(scalarFunction)].SetQFileName((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/bluntfinq.bin");
            pl3d[getArrayIndex(scalarFunction)].SetScalarFunctionNumber((int)(int)(Int32.Parse(scalarFunction)));
            pl3d[getArrayIndex(scalarFunction)].Update();

            plane[getArrayIndex(scalarFunction)] = new vtkStructuredGridGeometryFilter();
            plane[getArrayIndex(scalarFunction)].SetInputData((vtkDataSet)pl3d[getArrayIndex(scalarFunction)].GetOutput().GetBlock(0));
            plane[getArrayIndex(scalarFunction)].SetExtent((int)25, (int)25, (int)0, (int)100, (int)0, (int)100);

            mapper[getArrayIndex(scalarFunction)] = vtkPolyDataMapper.New();
            mapper[getArrayIndex(scalarFunction)].SetInputConnection((vtkAlgorithmOutput)plane[getArrayIndex(scalarFunction)].GetOutputPort());
            mapper[getArrayIndex(scalarFunction)].SetScalarRange((double)((vtkDataSet)pl3d[getArrayIndex(scalarFunction)].GetOutput().GetBlock(0)).GetPointData().GetScalars().GetRange()[0],
                                                                 (double)((vtkDataSet)pl3d[getArrayIndex(scalarFunction)].GetOutput().GetBlock(0)).GetPointData().GetScalars().GetRange()[1]);

            actor[getArrayIndex(scalarFunction)] = new vtkActor();
            actor[getArrayIndex(scalarFunction)].SetMapper((vtkMapper)mapper[getArrayIndex(scalarFunction)]);
            ren[getArrayIndex(scalarFunction)] = vtkRenderer.New();
            ren[getArrayIndex(scalarFunction)].SetBackground((double)0, (double)0, (double).5);
            ren[getArrayIndex(scalarFunction)].SetActiveCamera((vtkCamera)camera);
            ren[getArrayIndex(scalarFunction)].AddLight((vtkLight)light);
            renWin.AddRenderer(ren[getArrayIndex(scalarFunction)]);
            ren[getArrayIndex(scalarFunction)].SetBackground((double)vtkMath.Random((double).5, (double)1), (double)vtkMath.Random((double).5, (double)1), (double)vtkMath.Random((double).5, (double)1));
            ren[getArrayIndex(scalarFunction)].AddActor((vtkProp)actor[getArrayIndex(scalarFunction)]);

            textMapper[getArrayIndex(scalarFunction)] = new vtkTextMapper();
            textMapper[getArrayIndex(scalarFunction)].SetInput(scalarLabels.Split(new char[] { ' ' })[i]);
            textMapper[getArrayIndex(scalarFunction)].SetTextProperty((vtkTextProperty)textProp);

            text[getArrayIndex(scalarFunction)] = new vtkActor2D();
            text[getArrayIndex(scalarFunction)].SetMapper((vtkMapper2D)textMapper[getArrayIndex(scalarFunction)]);
            text[getArrayIndex(scalarFunction)].SetPosition((double)2, (double)3);

            ren[getArrayIndex(scalarFunction)].AddActor2D(text[getArrayIndex(scalarFunction)]);


            i = i + 1;
        }
        //[]
        // now layout renderers[]
        column = 1;
        row    = 1;
        deltaX = 1.0 / 5.0;
        deltaY = 1.0 / 2.0;
        foreach (string scalarFunction in scalarFunctions.Split(new char[] { ' ' }))
        {
            ren[getArrayIndex(scalarFunction)].SetViewport((double)(column - 1) * deltaX, (double)(row - 1) * deltaY, (double)column * deltaX, (double)row * deltaY);
            column = column + 1;
            if ((column) > 5)
            {
                column = 1;
                row    = row + 1;
            }
        }
        camera.SetViewUp((double)0, (double)1, (double)0);
        camera.SetFocalPoint((double)0, (double)0, (double)0);
        camera.SetPosition((double)1, (double)0, (double)0);
        ren[100].ResetCamera();
        camera.Dolly((double)1.25);
        ren[100].ResetCameraClippingRange();
        ren[110].ResetCameraClippingRange();
        ren[120].ResetCameraClippingRange();
        ren[130].ResetCameraClippingRange();
        ren[140].ResetCameraClippingRange();
        ren[144].ResetCameraClippingRange();
        ren[153].ResetCameraClippingRange();
        ren[163].ResetCameraClippingRange();
        ren[170].ResetCameraClippingRange();
        ren[184].ResetCameraClippingRange();

        light.SetPosition(camera.GetPosition()[0], camera.GetPosition()[1], camera.GetPosition()[2]);
        light.SetFocalPoint(camera.GetFocalPoint()[0], camera.GetFocalPoint()[1], camera.GetFocalPoint()[2]);

        renWin.SetSize(600, 180);
        renWin.Render();
        iren.Initialize();
        // render the image[]
        //[]
        // prevent the tk window from showing up then start the event loop[]

        //deleteAllVTKObjects();
    }
    /// <summary>
    /// The main entry method called by the CSharp driver
    /// </summary>
    /// <param name="argv"></param>
    public static void AVlabeledContours(String [] argv)
    {
        //Prefix Content is: ""

          // demonstrate labeling of contour with scalar value[]
          // Create the RenderWindow, Renderer and both Actors[]
          //[]
          ren1 = vtkRenderer.New();
          renWin = vtkRenderWindow.New();
          renWin.SetMultiSamples(0);
          renWin.AddRenderer((vtkRenderer)ren1);
          iren = new vtkRenderWindowInteractor();
          iren.SetRenderWindow((vtkRenderWindow)renWin);
          // Read a slice and contour it[]
          v16 = new vtkVolume16Reader();
          v16.SetDataDimensions((int)64,(int)64);
          v16.GetOutput().SetOrigin((double)0.0,(double)0.0,(double)0.0);
          v16.SetDataByteOrderToLittleEndian();
          v16.SetFilePrefix((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/headsq/quarter");
          v16.SetImageRange((int)45,(int)45);
          v16.SetDataSpacing((double)3.2,(double)3.2,(double)1.5);
          iso = new vtkContourFilter();
          iso.SetInputConnection((vtkAlgorithmOutput)v16.GetOutputPort());
          iso.GenerateValues((int)6,(double)500,(double)1150);
          iso.Update();
          numPts = iso.GetOutput().GetNumberOfPoints();
          isoMapper = vtkPolyDataMapper.New();
          isoMapper.SetInputConnection((vtkAlgorithmOutput)iso.GetOutputPort());
          isoMapper.ScalarVisibilityOn();
          isoMapper.SetScalarRange((double)((vtkDataSet)iso.GetOutput()).GetScalarRange()[0],(double)((vtkDataSet)iso.GetOutput()).GetScalarRange()[1]);
          isoActor = new vtkActor();
          isoActor.SetMapper((vtkMapper)isoMapper);
          // Subsample the points and label them[]
          mask = new vtkMaskPoints();
          mask.SetInputConnection((vtkAlgorithmOutput)iso.GetOutputPort());
          mask.SetOnRatio((int)(numPts/50));
          mask.SetMaximumNumberOfPoints((int)50);
          mask.RandomModeOn();
          // Create labels for points - only show visible points[]
          visPts = new vtkSelectVisiblePoints();
          visPts.SetInputConnection((vtkAlgorithmOutput)mask.GetOutputPort());
          visPts.SetRenderer((vtkRenderer)ren1);
          ldm = new vtkLabeledDataMapper();
          ldm.SetInputConnection((vtkAlgorithmOutput)mask.GetOutputPort());
          //    ldm SetLabelFormat "%g"[]
          ldm.SetLabelModeToLabelScalars();
          tprop = ldm.GetLabelTextProperty();
          tprop.SetFontFamilyToArial();
          tprop.SetFontSize((int)10);
          tprop.SetColor((double)1,(double)0,(double)0);
          contourLabels = new vtkActor2D();
          contourLabels.SetMapper((vtkMapper2D)ldm);
          // Add the actors to the renderer, set the background and size[]
          //[]
          ren1.AddActor2D((vtkProp)isoActor);
          ren1.AddActor2D((vtkProp)contourLabels);
          ren1.SetBackground((double)1,(double)1,(double)1);
          renWin.SetSize((int)500,(int)500);
          renWin.Render();
          ren1.GetActiveCamera().Zoom((double)1.5);
          // render the image[]
          //[]
          // prevent the tk window from showing up then start the event loop[]

        //deleteAllVTKObjects();
    }
 ///<summary> A Set Method for Static Variables </summary>
 public static void Settprop(vtkTextProperty toSet)
 {
     tprop = toSet;
 }
Example #9
0
    /// <summary>
    /// An example that does not use a Windows Form
    /// </summary>
    /// <param name="argv"></param>
    public static void Main(String[] argv)
    {
        // This example demonstrates the use of vtkCubeAxesActor2D to indicate the
        // position in space that the camera is currently viewing.
        // The vtkCubeAxesActor2D draws axes on the bounding box of the data set and
        // labels the axes with x-y-z coordinates.
        //
        // First we include the VTK Tcl packages which will make available
        // all of the vtk commands to Tcl
        //
        // Create a vtkBYUReader and read in a data set.
        //
        fohe = vtkBYUReader.New();
        fohe.SetGeometryFileName("../../../teapot.g");

        // Create a vtkPolyDataNormals filter to calculate the normals of the data set.
        normals = vtkPolyDataNormals.New();
        normals.SetInputConnection(fohe.GetOutputPort());

        // Set up the associated mapper and actor.
        foheMapper = vtkPolyDataMapper.New();
        foheMapper.SetInputConnection(normals.GetOutputPort());

        foheActor = vtkLODActor.New();
        foheActor.SetMapper(foheMapper);

        // Create a vtkOutlineFilter to draw the bounding box of the data set.  Also
        // create the associated mapper and actor.
        outline = vtkOutlineFilter.New();
        outline.SetInputConnection(normals.GetOutputPort());

        mapOutline = vtkPolyDataMapper.New();
        mapOutline.SetInputConnection(outline.GetOutputPort());

        outlineActor = vtkActor.New();
        outlineActor.SetMapper(mapOutline);
        outlineActor.GetProperty().SetColor(0, 0, 0);

        // Create a vtkCamera, and set the camera parameters.
        camera = vtkCamera.New();
        camera.SetClippingRange(1.60187, 20.0842);
        camera.SetFocalPoint(0.21406, 1.5, 0);
        camera.SetPosition(8.3761, 4.94858, 4.12505);
        camera.SetViewUp(0.180325, 0.549245, -0.815974);

        // Create a vtkLight, and set the light parameters.
        light = vtkLight.New();
        light.SetFocalPoint(0.21406, 1.5, 0);
        light.SetPosition(8.3761, 4.94858, 4.12505);

        // Create the Renderers.  Assign them the appropriate viewport coordinates,
        // active camera, and light.
        ren1 = vtkRenderer.New();
        ren1.SetViewport(0, 0, 0.5, 1.0);
        ren1.SetActiveCamera(camera);
        ren1.AddLight(light);

        ren2 = vtkRenderer.New();
        ren2.SetViewport(0.5, 0, 1.0, 1.0);
        ren2.SetActiveCamera(camera);
        ren2.AddLight(light);

        // Create the RenderWindow and RenderWindowInteractor.
        renWin = vtkRenderWindow.New();
        renWin.AddRenderer(ren1);
        renWin.AddRenderer(ren2);
        renWin.SetWindowName("VTK - Cube Axes");
        renWin.SetSize(600, 300);
        iren = vtkRenderWindowInteractor.New();
        iren.SetRenderWindow(renWin);

        // Add the actors to the renderer, and set the background.
        ren1.AddViewProp(foheActor);
        ren1.AddViewProp(outlineActor);
        ren2.AddViewProp(foheActor);
        ren2.AddViewProp(outlineActor);
        ren1.SetBackground(0.1, 0.2, 0.4);
        ren2.SetBackground(0.1, 0.2, 0.4);

        // Create a text property for both cube axes
        tprop = vtkTextProperty.New();
        tprop.SetColor(1, 1, 1);
        tprop.ShadowOn();

        // Create a vtkCubeAxesActor2D.  Use the outer edges of the bounding box to
        // draw the axes.  Add the actor to the renderer.
        axes = vtkCubeAxesActor2D.New();
        axes.SetInput(normals.GetOutput());
        axes.SetCamera(ren1.GetActiveCamera());
        axes.SetLabelFormat("%6.4g");
        axes.SetFlyModeToOuterEdges();
        axes.SetFontFactor(0.8);
        axes.SetAxisTitleTextProperty(tprop);
        axes.SetAxisLabelTextProperty(tprop);
        ren1.AddViewProp(axes);

        // Create a vtkCubeAxesActor2D.  Use the closest vertex to the camera to
        // determine where to draw the axes.  Add the actor to the renderer.
        axes2 = vtkCubeAxesActor2D.New();
        axes2.SetViewProp(foheActor);
        axes2.SetCamera(ren2.GetActiveCamera());
        axes2.SetLabelFormat("%6.4g");
        axes2.SetFlyModeToClosestTriad();
        axes2.SetFontFactor(0.8);
        axes2.ScalingOff();
        axes2.SetAxisTitleTextProperty(tprop);
        axes2.SetAxisLabelTextProperty(tprop);
        ren2.AddViewProp(axes2);

        // Render
        renWin.Render();

        // Set the user method (bound to key 'u')
        iren.Initialize();
        iren.Start();

        // Set up a check for aborting rendering.
        renWin.AbortCheckEvt += new vtkObject.vtkObjectEventHandler(TkCheckAbort);

        //Clean Up
        deleteAllVTKObjects();
    }
    /// <summary>
    /// The main entry method called by the CSharp driver
    /// </summary>
    /// <param name="argv"></param>
    public static void AVPlot3DVectors(String [] argv)
    {
        //Prefix Content is: ""

          //[]
          // All Plot3D vector functions[]
          //[]
          // Create the RenderWindow, Renderer and both Actors[]
          //[]
          renWin = vtkRenderWindow.New();
          ren1 = vtkRenderer.New();
          ren1.SetBackground((double).8,(double).8,(double).2);
          renWin.AddRenderer((vtkRenderer)ren1);
          iren = new vtkRenderWindowInteractor();
          iren.SetRenderWindow((vtkRenderWindow)renWin);
          vectorLabels = "Velocity Vorticity Momentum Pressure_Gradient";
          vectorFunctions = "200 201 202 210";
          camera = new vtkCamera();
          light = new vtkLight();
          // All text actors will share the same text prop[]
          textProp = new vtkTextProperty();
          textProp.SetFontSize((int)10);
          textProp.SetFontFamilyToArial();
          textProp.SetColor((double).3,(double)1,(double)1);
          i = 0;
          foreach (string vectorFunction in vectorFunctions.Split(new char[]{' '}))
          {
          pl3d[getArrayIndex(vectorFunction)] = new vtkPLOT3DReader();
          pl3d[getArrayIndex(vectorFunction)].SetXYZFileName((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/bluntfinxyz.bin");
          pl3d[getArrayIndex(vectorFunction)].SetQFileName((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/bluntfinq.bin");
          pl3d[getArrayIndex(vectorFunction)].SetVectorFunctionNumber((int)(int)(getArrayIndex(vectorFunction)));
          pl3d[getArrayIndex(vectorFunction)].Update();
          plane[getArrayIndex(vectorFunction)] = new vtkStructuredGridGeometryFilter();
          plane[getArrayIndex(vectorFunction)].SetInputConnection((vtkAlgorithmOutput)pl3d[getArrayIndex(vectorFunction)].GetOutputPort());
          plane[getArrayIndex(vectorFunction)].SetExtent((int)25,(int)25,(int)0,(int)100,(int)0,(int)100);
          hog[getArrayIndex(vectorFunction)] = new vtkHedgeHog();
          hog[getArrayIndex(vectorFunction)].SetInputConnection((vtkAlgorithmOutput)plane[getArrayIndex(vectorFunction)].GetOutputPort());
          maxnorm = pl3d[getArrayIndex(vectorFunction)].GetOutput().GetPointData().GetVectors().GetMaxNorm();
          hog[getArrayIndex(vectorFunction)].SetScaleFactor((double)1.0/maxnorm);
          mapper[getArrayIndex(vectorFunction)] = vtkPolyDataMapper.New();
          mapper[getArrayIndex(vectorFunction)].SetInputConnection((vtkAlgorithmOutput)hog[getArrayIndex(vectorFunction)].GetOutputPort());
          actor[getArrayIndex(vectorFunction)] = new vtkActor();
          actor[getArrayIndex(vectorFunction)].SetMapper((vtkMapper)mapper[getArrayIndex(vectorFunction)]);
          ren[getArrayIndex(vectorFunction)] = vtkRenderer.New();
          ren[getArrayIndex(vectorFunction)].SetBackground((double)0.5,(double).5,(double).5);
          ren[getArrayIndex(vectorFunction)].SetActiveCamera((vtkCamera)camera);
          ren[getArrayIndex(vectorFunction)].AddLight((vtkLight)light);
          renWin.AddRenderer(ren[getArrayIndex(vectorFunction)]);
          ren[getArrayIndex(vectorFunction)].AddActor((vtkProp)actor[getArrayIndex(vectorFunction)]);
          textMapper[getArrayIndex(vectorFunction)] = new vtkTextMapper();
          textMapper[getArrayIndex(vectorFunction)].SetInput(vectorLabels.Split(new char[] { ' ' })[i]);
          textMapper[getArrayIndex(vectorFunction)].SetTextProperty((vtkTextProperty)textProp);
          text[getArrayIndex(vectorFunction)] = new vtkActor2D();
          text[getArrayIndex(vectorFunction)].SetMapper((vtkMapper2D)textMapper[getArrayIndex(vectorFunction)]);
          text[getArrayIndex(vectorFunction)].SetPosition((double)2,(double)5);

          ren[getArrayIndex(vectorFunction)].AddActor2D((vtkProp)text[getArrayIndex(vectorFunction)]);

          i = i + 1;

          }
          //[]
          // now layout renderers[]
          column = 1;
          row = 1;
          deltaX = 1.0/2.0;
          deltaY = 1.0/2.0;
          foreach (string vectorFunction in vectorFunctions.Split(new char[]{' '}))
          {
          ren[getArrayIndex(vectorFunction)].SetViewport((double)(column - 1) * deltaX + (deltaX * .05), (double)(row - 1) * deltaY + (deltaY * .05), (double)column * deltaX - (deltaX * .05), (double)row * deltaY - (deltaY * .05));
          column = column + 1;
          if ((column) > 2)
        {
          column = 1;
          row = row + 1;
        }

          }
          camera.SetViewUp((double)1,(double)0,(double)0);
          camera.SetFocalPoint((double)0,(double)0,(double)0);
          camera.SetPosition((double).4,(double)-.5,(double)-.75);
          ren[200].ResetCamera();
          camera.Dolly((double)1.25);
          ren[200].ResetCameraClippingRange();
          ren[201].ResetCameraClippingRange();
          ren[202].ResetCameraClippingRange();
          ren[210].ResetCameraClippingRange();
          light.SetPosition(camera.GetPosition()[0],camera.GetPosition()[1],camera.GetPosition()[2]);
          light.SetFocalPoint(camera.GetFocalPoint()[0],camera.GetFocalPoint()[1],camera.GetFocalPoint()[2]);
          renWin.SetSize(350,350);
          renWin.Render();
          iren.Initialize();
          // render the image[]
          //[]
          // prevent the tk window from showing up then start the event loop[]

        //deleteAllVTKObjects();
    }
Example #11
0
    /// <summary>
    /// The main entry method called by the CSharp driver
    /// </summary>
    /// <param name="argv"></param>
    public static void AVPlot3DScalars(String[] argv)
    {
        //Prefix Content is: ""

        //[]
        // All Plot3D scalar functions[]
        //[]
        // Create the RenderWindow, Renderer and both Actors[]
        //[]
        renWin = vtkRenderWindow.New();
        renWin.SetMultiSamples(0);
        iren = new vtkRenderWindowInteractor();
        iren.SetRenderWindow((vtkRenderWindow)renWin);
        scalarLabels = "Density Pressure Temperature Enthalpy Internal_Energy Kinetic_Energy Velocity_Magnitude Stagnation_Energy Entropy Swirl";
        scalarFunctions = "100 110 120 130 140 144 153 163 170 184";
        camera = new vtkCamera();
        light = new vtkLight();
        math = new vtkMath();
        // All text actors will share the same text prop[]
        textProp = new vtkTextProperty();
        textProp.SetFontSize((int)10);
        textProp.SetFontFamilyToArial();
        textProp.SetColor((double)0, (double)0, (double)0);
        i = 0;
        foreach (string scalarFunction in scalarFunctions.Split(new char[] { ' ' }))
        {
            pl3d[getArrayIndex(scalarFunction)] = new vtkMultiBlockPLOT3DReader();
            pl3d[getArrayIndex(scalarFunction)].SetXYZFileName((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/bluntfinxyz.bin");
            pl3d[getArrayIndex(scalarFunction)].SetQFileName((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/bluntfinq.bin");
            pl3d[getArrayIndex(scalarFunction)].SetScalarFunctionNumber((int)(int)(Int32.Parse(scalarFunction)));
            pl3d[getArrayIndex(scalarFunction)].Update();

            plane[getArrayIndex(scalarFunction)] = new vtkStructuredGridGeometryFilter();
            plane[getArrayIndex(scalarFunction)].SetInputData((vtkDataSet)pl3d[getArrayIndex(scalarFunction)].GetOutput().GetBlock(0));
            plane[getArrayIndex(scalarFunction)].SetExtent((int)25, (int)25, (int)0, (int)100, (int)0, (int)100);

            mapper[getArrayIndex(scalarFunction)] = vtkPolyDataMapper.New();
            mapper[getArrayIndex(scalarFunction)].SetInputConnection((vtkAlgorithmOutput)plane[getArrayIndex(scalarFunction)].GetOutputPort());
            mapper[getArrayIndex(scalarFunction)].SetScalarRange((double)((vtkDataSet)pl3d[getArrayIndex(scalarFunction)].GetOutput().GetBlock(0)).GetPointData().GetScalars().GetRange()[0],
                (double)((vtkDataSet)pl3d[getArrayIndex(scalarFunction)].GetOutput().GetBlock(0)).GetPointData().GetScalars().GetRange()[1]);

            actor[getArrayIndex(scalarFunction)] = new vtkActor();
            actor[getArrayIndex(scalarFunction)].SetMapper((vtkMapper)mapper[getArrayIndex(scalarFunction)]);
            ren[getArrayIndex(scalarFunction)] = vtkRenderer.New();
            ren[getArrayIndex(scalarFunction)].SetBackground((double)0, (double)0, (double).5);
            ren[getArrayIndex(scalarFunction)].SetActiveCamera((vtkCamera)camera);
            ren[getArrayIndex(scalarFunction)].AddLight((vtkLight)light);
            renWin.AddRenderer(ren[getArrayIndex(scalarFunction)]);
            ren[getArrayIndex(scalarFunction)].SetBackground((double)vtkMath.Random((double).5, (double)1), (double)vtkMath.Random((double).5, (double)1), (double)vtkMath.Random((double).5, (double)1));
            ren[getArrayIndex(scalarFunction)].AddActor((vtkProp)actor[getArrayIndex(scalarFunction)]);

            textMapper[getArrayIndex(scalarFunction)] = new vtkTextMapper();
            textMapper[getArrayIndex(scalarFunction)].SetInput(scalarLabels.Split(new char[] { ' ' })[i]);
            textMapper[getArrayIndex(scalarFunction)].SetTextProperty((vtkTextProperty)textProp);

            text[getArrayIndex(scalarFunction)] = new vtkActor2D();
            text[getArrayIndex(scalarFunction)].SetMapper((vtkMapper2D)textMapper[getArrayIndex(scalarFunction)]);
            text[getArrayIndex(scalarFunction)].SetPosition((double)2, (double)3);

            ren[getArrayIndex(scalarFunction)].AddActor2D(text[getArrayIndex(scalarFunction)]);

            i = i + 1;

        }
        //[]
        // now layout renderers[]
        column = 1;
        row = 1;
        deltaX = 1.0 / 5.0;
        deltaY = 1.0 / 2.0;
        foreach (string scalarFunction in scalarFunctions.Split(new char[] { ' ' }))
        {
            ren[getArrayIndex(scalarFunction)].SetViewport((double)(column - 1) * deltaX, (double)(row - 1) * deltaY, (double)column * deltaX, (double)row * deltaY);
            column = column + 1;
            if ((column) > 5)
            {
                column = 1;
                row = row + 1;
            }
        }
        camera.SetViewUp((double)0, (double)1, (double)0);
        camera.SetFocalPoint((double)0, (double)0, (double)0);
        camera.SetPosition((double)1, (double)0, (double)0);
        ren[100].ResetCamera();
        camera.Dolly((double)1.25);
        ren[100].ResetCameraClippingRange();
        ren[110].ResetCameraClippingRange();
        ren[120].ResetCameraClippingRange();
        ren[130].ResetCameraClippingRange();
        ren[140].ResetCameraClippingRange();
        ren[144].ResetCameraClippingRange();
        ren[153].ResetCameraClippingRange();
        ren[163].ResetCameraClippingRange();
        ren[170].ResetCameraClippingRange();
        ren[184].ResetCameraClippingRange();

        light.SetPosition(camera.GetPosition()[0], camera.GetPosition()[1], camera.GetPosition()[2]);
        light.SetFocalPoint(camera.GetFocalPoint()[0], camera.GetFocalPoint()[1], camera.GetFocalPoint()[2]);

        renWin.SetSize(600, 180);
        renWin.Render();
        iren.Initialize();
        // render the image[]
        //[]
        // prevent the tk window from showing up then start the event loop[]

        //deleteAllVTKObjects();
    }
Example #12
0
        //Parameters for building a model

        private void BasicVTKBuilder(ref vtkActor actor, ref vtkPoints points, ref vtkCellArray polys,
                                     ref vtkFloatArray scalars, ref vtkLookupTable Luk, ref vtkActor2D actor2D)
        {
            int pointsNum = 0;

            TowerModelInstance.VTKDrawModel(ref points, ref polys, ref scalars, ref pointsNum, paras);

            vtkPolyData profile = vtkPolyData.New();

            profile.SetPoints(points);
            profile.SetPolys(polys);

            vtkPolyDataMapper mapper = vtkPolyDataMapper.New();

            if (paras.RotateAngle == 0)
            {
                profile.GetCellData().SetScalars(scalars);
                mapper.SetInput(profile);
            }
            else
            {
                vtkRotationalExtrusionFilter refilter = vtkRotationalExtrusionFilter.New();
                profile.Update();
                profile.GetCellData().SetScalars(scalars);
                //profile.GetPointData().SetScalars(scalars);
                refilter.SetInput(profile);
                refilter.SetResolution(50);
                refilter.SetAngle(paras.RotateAngle);
                refilter.SetTranslation(0);
                refilter.SetDeltaRadius(0);

                mapper.SetInputConnection(refilter.GetOutputPort());
            }

            mapper.SetScalarRange(TowerModelInstance.GetColorGenColorTableMinvalue(),
                                  TowerModelInstance.GetColorGenColorTableMaxValue());
            actor.SetMapper(mapper);

            // This text property is for scalarBar
            vtkTextProperty textProperty = vtkTextProperty.New();

            //textProperty.SetFontFamilyToCourier();
            //textProperty.SetColor(1.0, 1.0, 0.5);
            textProperty.SetFontSize(10);

            vtkScalarBarActor scalarBar = vtkScalarBarActor.New();

            scalarBar.SetLookupTable(mapper.GetLookupTable());
            scalarBar.SetTitle("Color Table");
            scalarBar.SetNumberOfLabels(TowerModelInstance.GetColorGenColorTableSize());
            scalarBar.SetTitleTextProperty(textProperty);
            scalarBar.SetLabelTextProperty(textProperty);
            scalarBar.SetWidth(0.07);
            scalarBar.SetHeight(0.6);
            //scalarBar.SetDrawFrame(1);

            vtkLookupTable hueLut = vtkLookupTable.New();

            hueLut.SetTableRange(TowerModelInstance.GetColorGenColorTableMinvalue(),
                                 TowerModelInstance.GetColorGenColorTableMaxValue());
            hueLut.SetHueRange(0.667, 0);
            hueLut.SetSaturationRange(1, 1);
            hueLut.SetValueRange(1, 1);
            hueLut.SetNumberOfTableValues(TowerModelInstance.GetColorGenColorTableSize());
            hueLut.Build();

            mapper.SetLookupTable(hueLut);
            scalarBar.SetLookupTable(hueLut);

            // The actor links the data pipeline to the rendering subsystem
            actor2D = scalarBar;
            //actor.GetProperty().SetColor(0.388, 0.388, 0.388);
        }
Example #13
0
        private void ReadDICOMSeries()
        {
            // Path to vtk data must be set as an environment variable
            // VTK_DATA_ROOT = "C:\VTK\vtkdata-5.8.0"
            vtkTesting test = vtkTesting.New();
            string     root = test.GetDataRoot();
            // Read all the DICOM files in the specified directory.
            // Caution: folder "DicomTestImages" don't exists by default in the standard vtk data folder
            // sample data are available at http://www.vtk.org/Wiki/images/1/12/VTK_Examples_StandardFormats_Input_DicomTestImages.zip

            //string folder = Path.Combine(root, @"Data\DicomTestImages");
            string folder = @"provaDicom/" + studyUID;

            Console.WriteLine(folder);
            vtkDICOMImageReader reader = vtkDICOMImageReader.New();

            reader.SetDirectoryName(folder);
            reader.Update();
            // Visualize
            _ImageViewer = vtkImageViewer2.New();
            _ImageViewer.SetInputConnection(reader.GetOutputPort());
            // get range of slices (min is the first index, max is the last index)
            _ImageViewer.GetSliceRange(ref _MinSlice, ref _MaxSlice);
            Debug.WriteLine("slices range from : " + _MinSlice.ToString() + " to " + _MaxSlice.ToString());

            // slice status message
            vtkTextProperty sliceTextProp = vtkTextProperty.New();

            sliceTextProp.SetFontFamilyToCourier();
            sliceTextProp.SetFontSize(20);
            sliceTextProp.SetVerticalJustificationToBottom();
            sliceTextProp.SetJustificationToLeft();

            _SliceStatusMapper = vtkTextMapper.New();
            _SliceStatusMapper.SetInput("Slice No " + (_Slice + 1).ToString() + "/" + (_MaxSlice + 1).ToString());
            _SliceStatusMapper.SetTextProperty(sliceTextProp);

            vtkActor2D sliceStatusActor = vtkActor2D.New();

            sliceStatusActor.SetMapper(_SliceStatusMapper);
            sliceStatusActor.SetPosition(15, 10);
            // usage hint message
            vtkTextProperty usageTextProp = vtkTextProperty.New();

            usageTextProp.SetFontFamilyToCourier();
            usageTextProp.SetFontSize(14);
            usageTextProp.SetVerticalJustificationToTop();
            usageTextProp.SetJustificationToLeft();

            vtkTextMapper usageTextMapper = vtkTextMapper.New();

            usageTextMapper.SetInput("Slice with mouse wheel\nor Up/Down-Key");
            usageTextMapper.SetTextProperty(usageTextProp);

            vtkActor2D usageTextActor = vtkActor2D.New();

            usageTextActor.SetMapper(usageTextMapper);
            usageTextActor.GetPositionCoordinate().SetCoordinateSystemToNormalizedDisplay();
            usageTextActor.GetPositionCoordinate().SetValue(0.05, 0.95);

            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;

            vtkInteractorStyleImage interactorStyle = vtkInteractorStyleImage.New();

            // NOTA:non funziona la rotellina del mouse per cambiare slice <--------------------------------------
            // l'errore รจ causato dalla funzione DicomCFindRequest(della sorgente di FellowOak)
            //in QueryFellowOak.cs, in particolare dal costruttore
            // DicomCFindRequest(DicomQueryRetrieveLevel level)

            // interactorStyle.MouseWheelForwardEvt += new vtkObject.vtkObjectEventHandler(interactor_MouseWheelForwardEvt);
            //  interactorStyle.MouseWheelBackwardEvt += new vtkObject.vtkObjectEventHandler(interactor_MouseWheelBackwardEvt);

            renderWindow.GetInteractor().SetInteractorStyle(interactorStyle);
            renderWindow.GetRenderers().InitTraversal();
            vtkRenderer ren;

            while ((ren = renderWindow.GetRenderers().GetNextItem()) != null)
            {
                ren.SetBackground(0.0, 0.0, 0.0);
            }

            _ImageViewer.SetRenderWindow(renderWindow);
            _ImageViewer.GetRenderer().AddActor2D(sliceStatusActor);
            _ImageViewer.GetRenderer().AddActor2D(usageTextActor);
            _ImageViewer.SetSlice(_MinSlice);
            _ImageViewer.Render();
        }
        private void GeometricObjectsDemo()
        {
            // we create a matrix of 3x3 renderer in our renderwindow
            // each renderer can be interacted with independently from one another
            int rendererSize   = 234; // width per renderer
            int gridDimensions = 3;

            this.Size = new System.Drawing.Size(756, 756);
            Random rnd = new Random(2); // for background color variation

            List <vtkPolyDataAlgorithm> geometricObjectSources = new List <vtkPolyDataAlgorithm>();

            geometricObjectSources.Add(vtkArrowSource.New());
            geometricObjectSources.Add(vtkConeSource.New());
            geometricObjectSources.Add(vtkCubeSource.New());
            geometricObjectSources.Add(vtkCylinderSource.New());
            geometricObjectSources.Add(vtkDiskSource.New());
            geometricObjectSources.Add(vtkLineSource.New());
            geometricObjectSources.Add(vtkRegularPolygonSource.New());
            geometricObjectSources.Add(vtkSphereSource.New());
            geometricObjectSources.Add(vtkEarthSource.New());

            List <vtkRenderer>       renderers   = new List <vtkRenderer>();
            List <vtkPolyDataMapper> mappers     = new List <vtkPolyDataMapper>();
            List <vtkActor>          actors      = new List <vtkActor>();
            List <vtkTextMapper>     textMappers = new List <vtkTextMapper>();
            List <vtkActor2D>        textActors  = new List <vtkActor2D>();

            // Create one text property for all
            vtkTextProperty textProperty = vtkTextProperty.New();

            textProperty.SetFontSize(18);
            textProperty.SetJustificationToCentered();

            // Create a source, renderer, mapper, and actor
            // for each object
            for (int i = 0; i < geometricObjectSources.Count; i++)
            {
                geometricObjectSources[i].Update();
                mappers.Add(vtkPolyDataMapper.New());
                mappers[i].SetInputConnection(geometricObjectSources[i].GetOutputPort());

                actors.Add(vtkActor.New());
                actors[i].SetMapper(mappers[i]);

                textMappers.Add(vtkTextMapper.New());
                textMappers[i].SetInput(geometricObjectSources[i].GetClassName());
                textMappers[i].SetTextProperty(textProperty);

                textActors.Add(vtkActor2D.New());
                textActors[i].SetMapper(textMappers[i]);
                textActors[i].SetPosition(rendererSize / 2, 16);

                renderers.Add(vtkRenderer.New());
            }

            // Need a renderer even if there is no actor
            for (int i = geometricObjectSources.Count; i < gridDimensions * gridDimensions; i++)
            {
                renderers.Add(vtkRenderer.New());
            }

            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;

            renderWindow.SetSize(rendererSize * gridDimensions, rendererSize * gridDimensions);

            for (int row = 0; row < gridDimensions; row++)
            {
                for (int col = 0; col < gridDimensions; col++)
                {
                    int index = row * gridDimensions + col;

                    // (xmin, ymin, xmax, ymax)
                    double[] viewport = new double[] {
                        (col) * rendererSize / (double)(gridDimensions * rendererSize),
                        (gridDimensions - (row + 1)) * rendererSize / (double)(gridDimensions * rendererSize),
                        (col + 1) * rendererSize / (double)(gridDimensions * rendererSize),
                        (gridDimensions - row) * rendererSize / (double)(gridDimensions * rendererSize)
                    };

                    Debug.WriteLine(viewport[0] + " " + viewport[1] + " " + viewport[2] + " " + viewport[3]);
                    renderWindow.AddRenderer(renderers[index]);
                    IntPtr pViewport = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(double)) * 4);
                    Marshal.Copy(viewport, 0, pViewport, 4);
                    renderers[index].SetViewport(pViewport);
                    Marshal.FreeHGlobal(pViewport);
                    if (index > geometricObjectSources.Count - 1)
                    {
                        continue;
                    }

                    renderers[index].AddActor(actors[index]);
                    renderers[index].AddActor(textActors[index]);
                    renderers[index].SetBackground(.2 + rnd.NextDouble() / 8, .3 + rnd.NextDouble() / 8, .4 + rnd.NextDouble() / 8);
                }
            }
        }
Example #15
0
 ///<summary> A Set Method for Static Variables </summary>
 public static void SettextProp(vtkTextProperty toSet)
 {
     textProp = toSet;
 }
        private void ParametricObjectsDemo()
        {
            // we create a matrix of 4x4 renderer in our renderwindow
            // each renderer can be interacted with independently from one another
            int rendererSize   = 189; // width per renderer
            int gridDimensions = 4;

            this.Size = new System.Drawing.Size(756, 756);
            Random rnd = new Random(2);
            List <vtkParametricFunction> parametricObjects = new List <vtkParametricFunction>();

            parametricObjects.Add(vtkParametricBoy.New());
            parametricObjects.Add(vtkParametricConicSpiral.New());
            parametricObjects.Add(vtkParametricCrossCap.New());
            parametricObjects.Add(vtkParametricDini.New());
            vtkParametricEllipsoid ellipsoid = vtkParametricEllipsoid.New();

            ellipsoid.SetXRadius(0.5);
            ellipsoid.SetYRadius(2.0);
            parametricObjects.Add(ellipsoid);
            parametricObjects.Add(vtkParametricEnneper.New());
            parametricObjects.Add(vtkParametricFigure8Klein.New());
            parametricObjects.Add(vtkParametricKlein.New());
            parametricObjects.Add(vtkParametricMobius.New());
            vtkParametricRandomHills randomHills = vtkParametricRandomHills.New();

            randomHills.AllowRandomGenerationOff();
            parametricObjects.Add(randomHills);
            parametricObjects.Add(vtkParametricRoman.New());
            vtkParametricSuperEllipsoid superEllipsoid = vtkParametricSuperEllipsoid.New();

            superEllipsoid.SetN1(.50);
            superEllipsoid.SetN2(.1);
            parametricObjects.Add(superEllipsoid);
            vtkParametricSuperToroid superToroid = vtkParametricSuperToroid.New();

            superToroid.SetN1(0.2);
            superToroid.SetN2(3.0);
            parametricObjects.Add(superToroid);
            parametricObjects.Add(vtkParametricTorus.New());

            vtkParametricSpline spline      = vtkParametricSpline.New();
            vtkPoints           inputPoints = vtkPoints.New();

            vtkMath.RandomSeed(8775070);
            for (int p = 0; p < 10; p++)
            {
                double x = vtkMath.Random(0.0, 1.0);
                double y = vtkMath.Random(0.0, 1.0);
                double z = vtkMath.Random(0.0, 1.0);
                inputPoints.InsertNextPoint(x, y, z);
            }
            spline.SetPoints(inputPoints);

            parametricObjects.Add(spline);


            List <vtkParametricFunctionSource> parametricFunctionSources = new List <vtkParametricFunctionSource>();
            List <vtkRenderer>       renderers   = new List <vtkRenderer>();
            List <vtkPolyDataMapper> mappers     = new List <vtkPolyDataMapper>();
            List <vtkActor>          actors      = new List <vtkActor>();
            List <vtkTextMapper>     textMappers = new List <vtkTextMapper>();
            List <vtkActor2D>        textActors  = new List <vtkActor2D>();

            // Create one text property for all
            vtkTextProperty textProperty = vtkTextProperty.New();

            textProperty.SetFontSize(12);
            textProperty.SetJustificationToCentered();

            // Create a source, renderer, mapper, and actor
            // for each object
            for (int i = 0; i < parametricObjects.Count; i++)
            {
                parametricFunctionSources.Add(vtkParametricFunctionSource.New());
                parametricFunctionSources[i].SetParametricFunction(parametricObjects[i]);
                parametricFunctionSources[i].Update();
                mappers.Add(vtkPolyDataMapper.New());
                mappers[i].SetInputConnection(parametricFunctionSources[i].GetOutputPort());

                actors.Add(vtkActor.New());
                actors[i].SetMapper(mappers[i]);

                textMappers.Add(vtkTextMapper.New());
                textMappers[i].SetInput(parametricObjects[i].GetClassName());
                textMappers[i].SetTextProperty(textProperty);

                textActors.Add(vtkActor2D.New());
                textActors[i].SetMapper(textMappers[i]);
                textActors[i].SetPosition(rendererSize / 2, 16);

                renderers.Add(vtkRenderer.New());
            }

            // Need a renderer even if there is no actor
            for (int i = parametricObjects.Count; i < gridDimensions * gridDimensions; i++)
            {
                renderers.Add(vtkRenderer.New());
            }

            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;

            renderWindow.SetSize(rendererSize * gridDimensions, rendererSize * gridDimensions);

            for (int row = 0; row < gridDimensions; row++)
            {
                for (int col = 0; col < gridDimensions; col++)
                {
                    int index = row * gridDimensions + col;

                    // (xmin, ymin, xmax, ymax)
                    double[] viewport = new double[] {
                        (col) * rendererSize / (double)(gridDimensions * rendererSize),
                        (gridDimensions - (row + 1)) * rendererSize / (double)(gridDimensions * rendererSize),
                        (col + 1) * rendererSize / (double)(gridDimensions * rendererSize),
                        (gridDimensions - row) * rendererSize / (double)(gridDimensions * rendererSize)
                    };

                    //Debug.WriteLine(viewport[0] + " " + viewport[1] + " " + viewport[2] + " " + viewport[3]);
                    renderWindow.AddRenderer(renderers[index]);
                    IntPtr pViewport = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(double)) * 4);
                    Marshal.Copy(viewport, 0, pViewport, 4);
                    renderers[index].SetViewport(pViewport);
                    Marshal.FreeHGlobal(pViewport);
                    if (index > parametricObjects.Count - 1)
                    {
                        continue;
                    }

                    renderers[index].AddActor(actors[index]);
                    renderers[index].AddActor(textActors[index]);
                    renderers[index].SetBackground(.2 + rnd.NextDouble() / 8, .3 + rnd.NextDouble() / 8, .4 + rnd.NextDouble() / 8);
                    renderers[index].ResetCamera();
                    renderers[index].GetActiveCamera().Azimuth(30);
                    renderers[index].GetActiveCamera().Elevation(-50);
                    renderers[index].GetActiveCamera().Pitch(-2);
                    renderers[index].ResetCameraClippingRange();
                }
            }
        }
Example #17
0
        private void Subdivision(string filePath)
        {
            vtkPolyData originalMesh;

            if (filePath != null)
            {
                vtkXMLPolyDataReader reader = vtkXMLPolyDataReader.New();
                reader.SetFileName(filePath);
                // Subdivision filters only work on triangles
                vtkTriangleFilter triangles = vtkTriangleFilter.New();
                triangles.SetInputConnection(reader.GetOutputPort());
                triangles.Update();
                originalMesh = triangles.GetOutput();
            }
            else
            {
                vtkSphereSource sphereSource = vtkSphereSource.New();
                sphereSource.Update();
                originalMesh = sphereSource.GetOutput();
            }
            Debug.WriteLine("Before subdivision");
            Debug.WriteLine("    There are " + originalMesh.GetNumberOfPoints()
                            + " points.");
            Debug.WriteLine("    There are " + originalMesh.GetNumberOfPolys()
                            + " triangles.");

            int numberOfViewports = 3;

            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;

            this.Size  = new System.Drawing.Size(200 * numberOfViewports + 12, 252);
            this.Text += " - Subdivision";
            Random rnd = new Random(2);
            int    numberOfSubdivisions = 2;

            // Create one text property for all
            vtkTextProperty textProperty = vtkTextProperty.New();

            textProperty.SetFontSize(14);
            textProperty.SetJustificationToCentered();

            for (int i = 0; i < numberOfViewports; i++)
            {
                // Note: Here we create a superclass pointer (vtkPolyDataAlgorithm) so that we can easily instantiate different
                // types of subdivision filters. Typically you would not want to do this, but rather create the pointer to be the type
                // filter you will actually use, e.g.
                // <vtkLinearSubdivisionFilter>  subdivisionFilter = <vtkLinearSubdivisionFilter>.New();
                vtkPolyDataAlgorithm subdivisionFilter;
                switch (i)
                {
                case 0:
                    subdivisionFilter = vtkLinearSubdivisionFilter.New();
                    ((vtkLinearSubdivisionFilter)subdivisionFilter).SetNumberOfSubdivisions(numberOfSubdivisions);
                    break;

                case 1:
                    subdivisionFilter = vtkLoopSubdivisionFilter.New();
                    ((vtkLoopSubdivisionFilter)subdivisionFilter).SetNumberOfSubdivisions(numberOfSubdivisions);
                    break;

                case 2:
                    subdivisionFilter = vtkButterflySubdivisionFilter.New();
                    ((vtkButterflySubdivisionFilter)subdivisionFilter).SetNumberOfSubdivisions(numberOfSubdivisions);
                    break;

                default:
                    subdivisionFilter = vtkLinearSubdivisionFilter.New();
                    ((vtkLinearSubdivisionFilter)subdivisionFilter).SetNumberOfSubdivisions(numberOfSubdivisions);
                    break;
                }
#if VTK_MAJOR_VERSION_5
                subdivisionFilter.SetInputConnection(originalMesh.GetProducerPort());
#else
                subdivisionFilter.SetInputData(originalMesh);
#endif
                subdivisionFilter.Update();
                vtkRenderer renderer = vtkRenderer.New();
                renderWindow.AddRenderer(renderer);
                renderer.SetViewport((float)i / numberOfViewports, 0, (float)(i + 1) / numberOfViewports, 1);
                renderer.SetBackground(.2 + rnd.NextDouble() / 8, .3 + rnd.NextDouble() / 8, .4 + rnd.NextDouble() / 8);

                vtkTextMapper textMapper = vtkTextMapper.New();
                vtkActor2D    textActor  = vtkActor2D.New();
                textMapper.SetInput(subdivisionFilter.GetClassName());
                textMapper.SetTextProperty(textProperty);

                textActor.SetMapper(textMapper);
                textActor.SetPosition(100, 16);

                //Create a mapper and actor
                vtkPolyDataMapper mapper = vtkPolyDataMapper.New();
                mapper.SetInputConnection(subdivisionFilter.GetOutputPort());
                vtkActor actor = vtkActor.New();
                actor.SetMapper(mapper);
                renderer.AddActor(actor);
                renderer.AddActor(textActor);
                renderer.ResetCamera();
            }
            renderWindow.Render();
        }