private void vtkPolyDataConnectivityFilter_LargestRegion() { // Small sphere vtkSphereSource sphereSource1 = vtkSphereSource.New(); sphereSource1.Update(); // Large sphere vtkSphereSource sphereSource2 = vtkSphereSource.New(); sphereSource2.SetRadius(10); sphereSource2.SetCenter(25, 0, 0); sphereSource2.SetThetaResolution(10); sphereSource2.SetPhiResolution(10); sphereSource2.Update(); vtkAppendPolyData appendFilter = vtkAppendPolyData.New(); appendFilter.AddInputConnection(sphereSource1.GetOutputPort()); appendFilter.AddInputConnection(sphereSource2.GetOutputPort()); appendFilter.Update(); vtkPolyDataConnectivityFilter connectivityFilter = vtkPolyDataConnectivityFilter.New(); connectivityFilter.SetInputConnection(appendFilter.GetOutputPort()); connectivityFilter.SetExtractionModeToLargestRegion(); connectivityFilter.Update(); // Create a mapper and actor for original data vtkPolyDataMapper originalMapper = vtkPolyDataMapper.New(); originalMapper.SetInputConnection(appendFilter.GetOutputPort()); originalMapper.Update(); vtkActor originalActor = vtkActor.New(); originalActor.SetMapper(originalMapper); // Create a mapper and actor for extracted data vtkPolyDataMapper extractedMapper = vtkPolyDataMapper.New(); extractedMapper.SetInputConnection(connectivityFilter.GetOutputPort()); extractedMapper.Update(); vtkActor extractedActor = vtkActor.New(); extractedActor.GetProperty().SetColor(1, 0, 0); extractedActor.SetMapper(extractedMapper); // get a reference to the renderwindow of our renderWindowControl1 vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow; // renderer vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer(); // set background color renderer.SetBackground(0.2, 0.3, 0.4); // add our actor to the renderer renderer.AddActor(originalActor); renderer.AddActor(extractedActor); }
public IVtkPreprocess SetMapper() { polyDataMapper = vtkPolyDataMapper.New(); polyDataMapper.SetInputConnection(reader.GetOutputPort()); polyDataMapper.Update(); return(this); }
public XmlPolyDataPackage(string vtpFile, vtkRenderer renderer) { //Console.WriteLine(string.Format("VTP文件 = {0}", vtpFile)); if (File.Exists(vtpFile)) { if (vtpFile.EndsWith(".vtp")) { //Console.WriteLine(string.Format("VTP文件 = {0}已存在", vtpFile)); reader = vtkXMLPolyDataReader.New(); reader.SetFileName(vtpFile); reader.Update(); PolyData = reader.GetOutput(); } else if (vtpFile.EndsWith(".stl")) { PolyData = VTKUtil.ReadSTLPolyData(vtpFile); } vtkCamera camera = vtkCamera.New(); var sortPolydata = new vtkDepthSortPolyData(); sortPolydata.SetInput(PolyData); sortPolydata.SetCamera(camera); sortPolydata.SetDirectionToFrontToBack(); sortPolydata.SetVector(1, 1, 1); sortPolydata.SetSortScalars(1); sortPolydata.Update(); _polyDataMapper = vtkPolyDataMapper.New(); _polyDataMapper.ScalarVisibilityOff(); _polyDataMapper.SetInput(sortPolydata.GetOutput()); _polyDataMapper.Update(); actor = vtkActor.New(); actor.SetMapper(_polyDataMapper); actor.GetProperty().SetColor(1, 1, 1); //marchingCubeActor.GetProperty().BackfaceCullingOn(); //marchingCubeActor.GetProperty().FrontfaceCullingOn(); //marchingCubeActor.GetProperty().BackfaceCullingOff(); // now, tell the renderer our actors renderer.AddActor(actor); this.renderer = renderer; } else { throw new Exception(string.Format("VTP文件 = {0}不存在。", vtpFile)); } //正面观(); }
public void SetMapper(vtkPolyData data) { vtkVertexGlyphFilter filter = vtkVertexGlyphFilter.New(); filter.SetInput(data); filter.Update(); polyDataMapper = vtkPolyDataMapper.New(); polyDataMapper.SetInputConnection(filter.GetOutputPort()); polyDataMapper.Update(); }
public XmlPolyDataPackage(vtkPolyData polyData, vtkRenderer renderer) { this.PolyData = polyData; _polyDataMapper = vtkPolyDataMapper.New(); _polyDataMapper.ScalarVisibilityOff(); _polyDataMapper.SetInput(PolyData); _polyDataMapper.Update(); actor = vtkActor.New(); actor.SetMapper(_polyDataMapper); //marchingCubeActor.GetProperty().BackfaceCullingOn(); //marchingCubeActor.GetProperty().FrontfaceCullingOn(); //marchingCubeActor.GetProperty().BackfaceCullingOff(); // now, tell the renderer our actors renderer.AddActor(actor); this.renderer = renderer; }
private void VectorFieldNonZeroExtraction() { // Create an image vtkImageData image = vtkImageData.New(); CreateVectorField(ref image); // This filter produces a vtkImageData with an array named "Magnitude" vtkImageMagnitude magnitudeFilter = vtkImageMagnitude.New(); magnitudeFilter.SetInputConnection(image.GetProducerPort()); magnitudeFilter.Update(); image.GetPointData().AddArray(magnitudeFilter.GetOutput().GetPointData().GetScalars()); image.GetPointData().SetActiveScalars("Magnitude"); vtkThresholdPoints thresholdVector = vtkThresholdPoints.New(); thresholdVector.SetInput(image); thresholdVector.SetInputArrayToProcess( 0, 0, (int)vtkDataObject.FieldAssociations.FIELD_ASSOCIATION_POINTS, (int)vtkDataSetAttributes.AttributeTypes.SCALARS, "Magnitude"); thresholdVector.ThresholdByUpper(0.00001); thresholdVector.Update(); // in case you want to save imageData //vtkXMLPolyDataWriter writer = vtkXMLPolyDataWriter.New(); //writer.SetFileName("output.vtp"); //writer.SetInputConnection(thresholdPoints.GetOutputPort()); //writer.Write(); // repesents the pixels vtkCubeSource cubeSource = vtkCubeSource.New(); cubeSource.SetXLength(2.0); cubeSource.SetYLength(2.0); cubeSource.SetZLength(2.0); vtkGlyph3D glyph = vtkGlyph3D.New(); glyph.SetInput(image); glyph.SetSourceConnection(cubeSource.GetOutputPort()); // don't scale glyphs according to any scalar data glyph.SetScaleModeToDataScalingOff(); vtkPolyDataMapper glyphMapper = vtkPolyDataMapper.New(); glyphMapper.SetInputConnection(glyph.GetOutputPort()); // don't color glyphs according to scalar data glyphMapper.ScalarVisibilityOff(); glyphMapper.SetScalarModeToDefault(); vtkActor actor = vtkActor.New(); actor.SetMapper(glyphMapper); // represent vector field vtkGlyph3D vectorGlyph = vtkGlyph3D.New(); vtkArrowSource arrowSource = vtkArrowSource.New(); vtkPolyDataMapper vectorGlyphMapper = vtkPolyDataMapper.New(); int n = image.GetPointData().GetNumberOfArrays(); for (int i = 0; i < n; i++) { Debug.WriteLine("name of array[" + i + "]: " + image.GetPointData().GetArrayName(i)); } vtkPolyData tmp = thresholdVector.GetOutput(); Debug.WriteLine("number of thresholded points: " + tmp.GetNumberOfPoints()); vectorGlyph.SetInputConnection(thresholdVector.GetOutputPort()); // in case you want the point glyphs to be oriented according to // scalar values in array "ImageScalars" uncomment the following line image.GetPointData().SetActiveVectors("ImageScalars"); vectorGlyph.SetSourceConnection(arrowSource.GetOutputPort()); vectorGlyph.SetScaleModeToScaleByVector(); vectorGlyph.SetVectorModeToUseVector(); vectorGlyph.ScalingOn(); vectorGlyph.OrientOn(); vectorGlyph.SetInputArrayToProcess( 1, 0, (int)vtkDataObject.FieldAssociations.FIELD_ASSOCIATION_POINTS, (int)vtkDataSetAttributes.AttributeTypes.SCALARS, "ImageScalars"); vectorGlyph.Update(); vectorGlyphMapper.SetInputConnection(vectorGlyph.GetOutputPort()); vectorGlyphMapper.Update(); vtkActor vectorActor = vtkActor.New(); vectorActor.SetMapper(vectorGlyphMapper); // get a reference to the renderwindow of our renderWindowControl1 vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow; // renderer vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer(); // set background color renderer.SetBackground(.2, .6, .3); //Add the actors to the renderer, set the background and size renderer.AddActor(actor); renderer.AddActor(vectorActor); }
static public vtkProp3D genRayActor(List <RayLineCluster> data) { vtkPoints points = vtkPoints.New(); vtkCellArray pLineCell = vtkCellArray.New(); vtkLine p1 = vtkLine.New(); int cout = 0; System.Windows.Forms.MessageBox.Show("cluster.start_radius:" + data.Count.ToString()); for (int i = 0; i < data.Count; i++) { RayLineCluster cluster = data[i]; if (i != data.Count - 1) { // 第一个的起点连第二次的起点 List <RayLine> rays_start = cluster.ray_cluster; List <RayLine> rays_end = data[i + 1].ray_cluster; for (int j = 0; j < rays_start.Count; j++) { points.InsertNextPoint(rays_start[j].start_point.x, rays_start[j].start_point.y, rays_start[j].start_point.z); points.InsertNextPoint(rays_end[j].start_point.x, rays_end[j].start_point.y, rays_end[j].start_point.z); p1.GetPointIds().SetId(0, cout++); p1.GetPointIds().SetId(1, cout++); pLineCell.InsertNextCell(p1); } } else { foreach (var line in cluster.ray_cluster) { points.InsertNextPoint(line.start_point.x, line.start_point.y, line.start_point.z); points.InsertNextPoint( line.start_point.x + 0.5 * line.normal_line.x, line.start_point.y + 0.5 * line.normal_line.y, line.start_point.z + 0.5 * line.normal_line.z); p1.GetPointIds().SetId(0, cout++); p1.GetPointIds().SetId(1, cout++); pLineCell.InsertNextCell(p1); } } } vtkPolyData pointsData = vtkPolyData.New(); pointsData.SetPoints(points); //获得网格模型中的几何数据:点集 pointsData.SetLines(pLineCell); vtkPolyDataMapper pointMapper = vtkPolyDataMapper.New(); pointMapper.SetInput(pointsData); pointMapper.Update(); vtkActor actor = vtkActor.New(); actor.SetMapper(pointMapper); actor.GetProperty().SetColor(1, 0, 0); return(actor); }
/// <summary> /// The main entry method called by the CSharp driver /// </summary> /// <param name="argv"></param> public static void AVTestPDataSetReaderGrid(String [] argv) { //Prefix Content is: "" // Create the RenderWindow, Renderer and both Actors[] //[] ren1 = vtkRenderer.New(); renWin = vtkRenderWindow.New(); renWin.AddRenderer((vtkRenderer)ren1); iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow((vtkRenderWindow)renWin); //[] // If the current directory is writable, then test the witers[] //[] try { channel = new StreamWriter("test.tmp"); tryCatchError = "NOERROR"; } catch(Exception) { tryCatchError = "ERROR"; } if(tryCatchError.Equals("NOERROR")) { channel.Close(); File.Delete("test.tmp"); // ====== Structured Grid ======[] // First save out a grid in parallel form.[] reader = new vtkMultiBlockPLOT3DReader(); reader.SetXYZFileName((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/combxyz.bin"); reader.SetQFileName((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/combq.bin"); writer = new vtkPDataSetWriter(); writer.SetFileName((string)"comb.pvtk"); writer.SetInputConnection((vtkAlgorithmOutput)reader.GetOutputPort()); writer.SetNumberOfPieces((int)4); writer.Write(); pReader = new vtkPDataSetReader(); pReader.SetFileName((string)"comb.pvtk"); surface = new vtkDataSetSurfaceFilter(); surface.SetInputConnection((vtkAlgorithmOutput)pReader.GetOutputPort()); mapper = vtkPolyDataMapper.New(); mapper.SetInputConnection((vtkAlgorithmOutput)surface.GetOutputPort()); mapper.SetNumberOfPieces((int)2); mapper.SetPiece((int)0); mapper.SetGhostLevel((int)1); mapper.Update(); File.Delete("comb.pvtk"); File.Delete("comb.0.vtk"); File.Delete("comb.1.vtk"); File.Delete("comb.2.vtk"); File.Delete("comb.3.vtk"); actor = new vtkActor(); actor.SetMapper((vtkMapper)mapper); actor.SetPosition((double)-5,(double)0,(double)-29); // Add the actors to the renderer, set the background and size[] //[] ren1.AddActor((vtkProp)actor); // ====== ImageData ======[] // First save out a grid in parallel form.[] fractal = new vtkImageMandelbrotSource(); fractal.SetWholeExtent((int)0,(int)9,(int)0,(int)9,(int)0,(int)9); fractal.SetSampleCX((double)0.1,(double)0.1,(double)0.1,(double)0.1); fractal.SetMaximumNumberOfIterations((ushort)10); writer2 = new vtkPDataSetWriter(); writer.SetFileName((string)"fractal.pvtk"); writer.SetInputConnection((vtkAlgorithmOutput)fractal.GetOutputPort()); writer.SetNumberOfPieces((int)4); writer.Write(); pReader2 = new vtkPDataSetReader(); pReader2.SetFileName((string)"fractal.pvtk"); iso = new vtkContourFilter(); iso.SetInputConnection((vtkAlgorithmOutput)pReader2.GetOutputPort()); iso.SetValue((int)0,(double)4); mapper2 = vtkPolyDataMapper.New(); mapper2.SetInputConnection((vtkAlgorithmOutput)iso.GetOutputPort()); mapper2.SetNumberOfPieces((int)3); mapper2.SetPiece((int)0); mapper2.SetGhostLevel((int)0); mapper2.Update(); File.Delete("fractal.pvtk"); File.Delete("fractal.0.vtk"); File.Delete("fractal.1.vtk"); File.Delete("fractal.2.vtk"); File.Delete("fractal.3.vtk"); actor2 = new vtkActor(); actor2.SetMapper((vtkMapper)mapper2); actor2.SetScale((double)5,(double)5,(double)5); actor2.SetPosition((double)6,(double)6,(double)6); // Add the actors to the renderer, set the background and size[] //[] ren1.AddActor((vtkProp)actor2); // ====== PolyData ======[] // First save out a grid in parallel form.[] sphere = new vtkSphereSource(); sphere.SetRadius((double)2); writer3 = new vtkPDataSetWriter(); writer3.SetFileName((string)"sphere.pvtk"); writer3.SetInputConnection((vtkAlgorithmOutput)sphere.GetOutputPort()); writer3.SetNumberOfPieces((int)4); writer3.Write(); pReader3 = new vtkPDataSetReader(); pReader3.SetFileName((string)"sphere.pvtk"); mapper3 = vtkPolyDataMapper.New(); mapper3.SetInputConnection((vtkAlgorithmOutput)pReader3.GetOutputPort()); mapper3.SetNumberOfPieces((int)2); mapper3.SetPiece((int)0); mapper3.SetGhostLevel((int)1); mapper3.Update(); File.Delete("sphere.pvtk"); File.Delete("sphere.0.vtk"); File.Delete("sphere.1.vtk"); File.Delete("sphere.2.vtk"); File.Delete("sphere.3.vtk"); actor3 = new vtkActor(); actor3.SetMapper((vtkMapper)mapper3); actor3.SetPosition((double)6,(double)6,(double)6); // Add the actors to the renderer, set the background and size[] //[] ren1.AddActor((vtkProp)actor3); } ren1.SetBackground((double)0.1,(double)0.2,(double)0.4); renWin.SetSize((int)300,(int)300); // render the image[] //[] cam1 = ren1.GetActiveCamera(); cam1.Azimuth((double)20); cam1.Elevation((double)40); ren1.ResetCamera(); cam1.Zoom((double)1.2); iren.Initialize(); // prevent the tk window from showing up then start the event loop[] //deleteAllVTKObjects(); }
public CrossPackage(double size, vtkRenderer renderer) { //Console.WriteLine(string.Format("VTP文件 = {0}", vtpFile)); vtkPolyData cursorPolyData = vtkPolyData.New(); vtkPoints cursorPts = vtkPoints.New(); cursorPts.SetNumberOfPoints(12); cursorPts.SetPoint(0, -size, -0, 0); cursorPts.SetPoint(1, size, -0, 0); cursorPts.SetPoint(2, size, 0, 0); cursorPts.SetPoint(3, -size, 0, 0); cursorPts.SetPoint(4, -0, size, 0); cursorPts.SetPoint(5, 0, size, 0); cursorPts.SetPoint(6, 0, -size, 0); cursorPts.SetPoint(7, -0, -size, 0); cursorPts.SetPoint(8, -0, 0, size); cursorPts.SetPoint(9, 0, 0, size); cursorPts.SetPoint(10, 0, 0, -size); cursorPts.SetPoint(11, -0, 0, -size); vtkCellArray cells = vtkCellArray.New(); cells.InsertNextCell(3, VTKUtil.ConvertIntPtr(new long[] { 0, 1, 2 })); cells.InsertNextCell(3, VTKUtil.ConvertIntPtr(new long[] { 1, 2, 3 })); cells.InsertNextCell(3, VTKUtil.ConvertIntPtr(new long[] { 4, 5, 6 })); cells.InsertNextCell(3, VTKUtil.ConvertIntPtr(new long[] { 5, 6, 7 })); cells.InsertNextCell(3, VTKUtil.ConvertIntPtr(new long[] { 8, 9, 10 })); cells.InsertNextCell(3, VTKUtil.ConvertIntPtr(new long[] { 9, 10, 11 })); vtkCellArray lines = vtkCellArray.New(); lines.InsertNextCell(2, VTKUtil.ConvertIntPtr(new long[] { 0, 1 })); lines.InsertNextCell(2, VTKUtil.ConvertIntPtr(new long[] { 6, 5 })); lines.InsertNextCell(2, VTKUtil.ConvertIntPtr(new long[] { 10, 9 })); cursorPolyData.SetPoints(cursorPts); cursorPolyData.SetVerts(cells); //CursorPolyData.SetPolys(cells); cursorPolyData.SetLines(lines); cursorPolyData.Update(); PolyData = cursorPolyData; _polyDataMapper = vtkPolyDataMapper.New(); _polyDataMapper.ScalarVisibilityOff(); _polyDataMapper.SetInput(PolyData); _polyDataMapper.Update(); actor = vtkActor.New(); actor.SetMapper(_polyDataMapper); //marchingCubeActor.GetProperty().BackfaceCullingOn(); //marchingCubeActor.GetProperty().FrontfaceCullingOn(); //marchingCubeActor.GetProperty().BackfaceCullingOff(); // now, tell the renderer our actors renderer.AddActor(actor); this._renderer = renderer; }