Example #1
0
        private void ReadJPEG()
        {
            // Path to vtk data must be set as an environment variable
            // VTK_DATA_ROOT = "C:\VTK\vtkdata-5.8.0"
            vtkTesting test     = vtkTesting.New();
            string     root     = test.GetDataRoot();
            string     filePath = System.IO.Path.Combine(root, @"Data\beach.jpg");
            //Read the image
            vtkJPEGReader reader = vtkJPEGReader.New();

            if (reader.CanReadFile(filePath) == 0)
            {
                MessageBox.Show("Cannot read file \"" + filePath + "\"", "Error", MessageBoxButtons.OK);
                return;
            }
            reader.SetFileName(filePath);
            reader.Update();

            // Visualize
            vtkImageViewer2 imageViewer = vtkImageViewer2.New();

            imageViewer.SetInputConnection(reader.GetOutputPort());
            // get a reference to the renderwindow of our renderWindowControl1
            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
            // renderer
            vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();

            // set background color
            renderer.SetBackground(0.2, 0.3, 0.4);
            imageViewer.SetRenderer(renderer);
        }
Example #2
0
        private vtkImageActor GetMapImage()
        {
            string filePath = this.folderPath + "\\map.jpg";

            vtkImageData imageData;

            //Read the image
            vtkJPEGReader jpegReader = new vtkJPEGReader();

            if (jpegReader.CanReadFile(filePath) == 0)
            {
                Console.WriteLine("ERROR");
                return(null);
            }
            jpegReader.SetFileName(filePath);
            jpegReader.Update();
            imageData = jpegReader.GetOutput();

            //imageData.SetExtent(0, 1236, 0, 870, 0, 0);
            //imageData.SetSpacing(1236, 870, 0.01);
            imageData.SetOrigin(0, 0, 0);

            vtkImageActor imageActor = new vtkImageActor();

            imageActor.SetInput(imageData);

            imageActor.SetScale(1f / horizontalRes);
            double[] bounds = imageActor.GetBounds();
            return(imageActor);
        }
Example #3
0
        private void WriteJPEG()
        {
            // Path to vtk data must be set as an environment variable
            // VTK_DATA_ROOT = "C:\VTK\vtkdata-5.8.0"
            vtkTesting test     = vtkTesting.New();
            string     root     = test.GetDataRoot();
            string     filePath = System.IO.Path.Combine(root, @"Data\test_jpeg.jpg");

            int[] extent = new int[] { 0, 99, 0, 99, 0, 0 };
            vtkImageCanvasSource2D imageSource = vtkImageCanvasSource2D.New();

            imageSource.SetExtent(extent[0], extent[1], extent[2], extent[3], extent[4], extent[5]);
            imageSource.SetScalarTypeToUnsignedChar();
            imageSource.SetNumberOfScalarComponents(3);
            imageSource.SetDrawColor(127, 45, 255);
            imageSource.FillBox(0, 99, 0, 99);
            imageSource.SetDrawColor(255, 255, 255);
            imageSource.FillBox(40, 70, 20, 50);
            imageSource.Update();

            vtkImageCast castFilter = vtkImageCast.New();

            castFilter.SetOutputScalarTypeToUnsignedChar();
            castFilter.SetInputConnection(imageSource.GetOutputPort());
            castFilter.Update();

            vtkJPEGWriter writer = vtkJPEGWriter.New();

            writer.SetFileName(filePath);
            writer.SetInputConnection(castFilter.GetOutputPort());
            writer.Write();
            // Read and display file for verification that it was written correctly
            vtkJPEGReader reader = vtkJPEGReader.New();

            if (reader.CanReadFile(filePath) == 0)
            {
                MessageBox.Show("Cannot read file \"" + filePath + "\"", "Error", MessageBoxButtons.OK);
                return;
            }
            reader.SetFileName(filePath);
            reader.Update();

            // Visualize
            vtkImageViewer2 imageViewer = vtkImageViewer2.New();

            imageViewer.SetInputConnection(reader.GetOutputPort());
            // get a reference to the renderwindow of our renderWindowControl1
            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
            // renderer
            vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();

            // set background color
            renderer.SetBackground(0.2, 0.3, 0.4);
            imageViewer.SetRenderer(renderer);
            renderer.ResetCamera();
        }
Example #4
0
        /// <summary>
        /// Load image files into vtkImageData.
        /// </summary>
        /// <param name="path">Path to images.</param>
        /// <param name="extension">Image extension.</param>
        /// <returns></returns>
        public static vtkImageData VTKLoader(string path, string extension)
        {
            /*DEPRECATED!!*/
            //Output
            vtkImageData data = vtkImageData.New();
            //Get files from path
            DirectoryInfo d = new DirectoryInfo(@path);

            FileInfo[] files = d.GetFiles();

            vtkStringArray allfiles = vtkStringArray.New();

            //Iterate over files and read image data
            foreach (FileInfo file in files)
            {
                //Fullfile
                string fullfile = Path.Combine(path, file.Name);
                allfiles.InsertNextValue(fullfile);
            }
            if (extension == ".png")
            {
                vtkPNGReader reader = vtkPNGReader.New();
                reader.SetFileNames(allfiles);
                reader.Update();
                data = reader.GetOutput();
                reader.Dispose();
            }
            if (extension == ".jpg")
            {
                vtkJPEGReader reader = vtkJPEGReader.New();
                reader.SetFileNames(allfiles);
                reader.Update();
                data = reader.GetOutput();
                reader.Dispose();
            }
            if (extension == ".bmp")
            {
                vtkBMPReader reader = vtkBMPReader.New();
                reader.SetFileNames(allfiles);
                reader.Update();
                data = reader.GetOutput();
                reader.Dispose();
            }
            data.SetScalarTypeToUnsignedChar();
            data.Update();
            return(data);
        }
Example #5
0
        public void ReadImageIntoObject(RenderWindowControl renderWindowControl, nvmImageModel camera)
        {
            vtkRenderWindow renderWindow = renderWindowControl.RenderWindow;
            vtkRenderer     renderer     = renderWindow.GetRenderers().GetFirstRenderer();

            string        filePath = Path.Combine(tempDirectory, $"{camera.fileName}");
            vtkJPEGReader reader   = vtkJPEGReader.New();

            reader.SetFileName(filePath);
            reader.Update();

            // Treba poriesit ako nasmerovat obrazky bez pokazenia textury
            var vectoris = Vector3.Transform(new Vector3(0, 0, 1), camera.quaternion);

            vtkPlaneSource planeSource = vtkPlaneSource.New();
            vtkTexture     texture     = new vtkTexture();

            texture.SetInputConnection(reader.GetOutputPort());
            vtkTransform transform = new vtkTransform();

            transform.RotateX(180);
            texture.SetTransform(transform);

            vtkTextureMapToPlane plane = new vtkTextureMapToPlane();

            plane.SetInputConnection(planeSource.GetOutputPort());
            planeSource.SetCenter(camera.cameraCenter.X, camera.cameraCenter.Y, camera.cameraCenter.Z);

            vtkPolyDataMapper mapper = vtkPolyDataMapper.New();

            mapper.SetInputConnection(plane.GetOutputPort());
            vtkActor actor = vtkActor.New();

            actor.SetMapper(mapper);
            actor.SetTexture(texture);

            renderer.SetBackground(0.2, 0.3, 0.4);
            renderer.AddActor(actor);
        }
Example #6
0
        private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            vtkPoints points = vtkPoints.New();

            int GridSize = 10;

            for (int x = 0; x < GridSize; x++)
            {
                for (int y = 0; y < GridSize; y++)
                {
                    points.InsertNextPoint(x, y, (x + y) / (y + 1));
                }
            }

            // Add the grid points to a polydata object
            vtkPolyData polydata = vtkPolyData.New();

            polydata.SetPoints(points);

            // Triangulate the grid points
            vtkDelaunay2D delaunay = vtkDelaunay2D.New();

            delaunay.SetInput(polydata);
            delaunay.Update();

            vtkPlaneSource plane = vtkPlaneSource.New();

            //Read the image data from a file
            vtkJPEGReader reader = vtkJPEGReader.New();

            reader.SetFileName("C:\\Users\\georg\\Desktop\\texture.jpg");

            //Create texture object
            vtkTexture texture = vtkTexture.New();

            texture.SetInputConnection(reader.GetOutputPort());

            //Map texture coordinates
            vtkTextureMapToPlane map_to_plane = vtkTextureMapToPlane.New();

            map_to_plane.SetInputConnection(plane.GetOutputPort());
            map_to_plane.SetInputConnection(delaunay.GetOutputPort());

            //Create mapper and set the mapped texture as input
            vtkPolyDataMapper mapper = vtkPolyDataMapper.New();

            mapper.SetInputConnection(map_to_plane.GetOutputPort());

            //Create actor and set the mapper and the texture
            vtkActor actor = vtkActor.New();

            actor.SetMapper(mapper);
            actor.SetTexture(texture);

            vtkRenderer renderer = vtkRenderer.New();

            renderer.AddActor(actor);


            RenderControl1.RenderWindow.AddRenderer(renderer);
        }
        int build3DViewFull()
        {
            Kitware.VTK.RenderWindowControl rw = new Kitware.VTK.RenderWindowControl();

            vtkRenderWindow _renwin = rw.RenderWindow;
            vtkRenderer     _render = _renwin.GetRenderers().GetFirstRenderer();

            _renwin.AddRenderer(_render);

            vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();

            iren.SetRenderWindow(_renwin);

            // 新建文件读取对象,常见的有vtkBMPReader、vtkDICOMImageReader、vtkJPEGReader等
            vtkJPEGReader jpegReader = new vtkJPEGReader();

            // 不同的reader需要设置的参数是不同的 因此本例仅适合jpegreader
            jpegReader.SetFilePrefix("C:/Users/DawnWind/Desktop/000/"); // 要打开的路径
            jpegReader.SetFilePattern("%s%d.jpg");                      // 图片文件名格式,此处为 0.jpg 1.jpg ...
            jpegReader.SetDataByteOrderToLittleEndian();
            jpegReader.SetDataSpacing(1, 1, 1.4);                       // 设置图片中像素比,我理解得不清楚,具体请百度之
            jpegReader.SetFileNameSliceSpacing(1);

            jpegReader.SetDataExtent(0, 209, 0, 209, 0, 29);
            // 这里因为在000文件夹里面有0.jpg ~ 29.jpg,所以设置为 0,29
            // 每张图片的长宽为210 * 210 因此设置为0,209

            jpegReader.Update();
            // update这里要注意一下,对于VTK在默认情况下是在最后操作时候才一次性刷新
            // 也就是说如果没有自动刷新的话,在一些中间过程中是无法获得到数据的,因为没update进去

            vtkContourFilter skinExtractor = new vtkContourFilter();

            skinExtractor.SetInputConnection(jpegReader.GetOutputPort());
            skinExtractor.SetValue(200, 100);    //值越大,保留的部分越少。

            //重新计算法向量
            vtkPolyDataNormals skinNormals = new vtkPolyDataNormals();

            skinNormals.SetInputConnection(skinExtractor.GetOutputPort());
            skinNormals.SetFeatureAngle(60.0);
            //Specify the angle that defines a sharp edge.
            //If the difference in angle across neighboring polygons is greater than this value,
            //the shared edge is considered "sharp".


            //create triangle strips and/or poly-lines 为了更快的显示速度
            vtkStripper skinStripper = new vtkStripper();

            skinStripper.SetInputConnection(skinNormals.GetOutputPort());

            vtkPolyDataMapper skinMapper = new vtkPainterPolyDataMapper();

            skinMapper.SetInputConnection(skinStripper.GetOutputPort());
            skinMapper.ScalarVisibilityOff();    //这样不会带颜色



            vtkActor skin = new vtkActor();

            skin.SetMapper(skinMapper);

            // An outline provides context around the data.
            // 一个围绕在物体的立体框,可以先忽略

            /*
             * vtkOutlineFilter> outlineData =
             *  vtkOutlineFilter>::New();
             * outlineData.SetInputConnection(dicomReader.GetOutputPort());
             *
             * vtkPolyDataMapper> mapOutline =
             *  vtkPolyDataMapper>::New();
             * mapOutline.SetInputConnection(outlineData.GetOutputPort());
             *
             * vtkActor> outline =
             *  vtkActor>::New();
             * outline.SetMapper(mapOutline);
             * outline.GetProperty().SetColor(0,0,0);
             *
             * aRenderer.AddActor(outline);
             */
            // It is convenient to create an initial view of the data. The FocalPoint
            // and Position form a vector direction. Later on (ResetCamera() method)
            // this vector is used to position the camera to look at the data in
            // this direction.
            vtkCamera aCamera = new vtkCamera();

            aCamera.SetViewUp(0, 0, -1);
            aCamera.SetPosition(0, 1, 0);
            aCamera.SetFocalPoint(0, 0, 0);
            aCamera.ComputeViewPlaneNormal();
            aCamera.Azimuth(30.0);
            aCamera.Elevation(30.0);

            // Actors are added to the renderer. An initial camera view is created.
            // The Dolly() method moves the camera towards the FocalPoint,
            // thereby enlarging the image.
            _render.AddActor(skin);
            _render.SetActiveCamera(aCamera);
            _render.ResetCamera();
            aCamera.Dolly(1.5);

            // Set a background color for the renderer and set the size of the
            // render window (expressed in pixels).
            _render.SetBackground(.2, .3, .4);
            _renwin.SetSize(640, 480);

            // Note that when camera movement occurs (as it does in the Dolly()
            // method), the clipping planes often need adjusting. Clipping planes
            // consist of two planes: near and far along the view direction. The
            // near plane clips out objects in front of the plane; the far plane
            // clips out objects behind the plane. This way only what is drawn
            // between the planes is actually rendered.
            _render.ResetCameraClippingRange();

            // Initialize the event loop and then start it.
            iren.Initialize();
            iren.Start();
            return(0);
        }
        static void ReadSupport(string Spath)
        {
            vtkJPEGReader reader = vtkJPEGReader.New();

            reader.SetFileName(Spath);
            reader.Update();

            // Visualize
            _ImageViewer = vtkImageViewer2.New();
            _ImageViewer.SetInputConnection(reader.GetOutputPort());

            _SliceStatusMapper = vtkTextMapper.New();
            _SliceStatusMapper.SetInputConnection(reader.GetOutputPort());

            vtkActor2D sliceStatusActor = vtkActor2D.New();

            sliceStatusActor.SetMapper(_SliceStatusMapper);

            vtkRenderWindow renderWindow = vtkRenderWindow.New();

            //Display in full screen
            renderWindow.SetFullScreen(1);

            vtkInteractorStyleImage interactorStyle = vtkInteractorStyleImage.New();

            renderWindow.GetRenderers().InitTraversal();
            vtkRenderer ren;

            while ((ren = renderWindow.GetRenderers().GetNextItem()) != null)
            {
                renderWindow.AddRenderer(ren);
            }

            _ImageViewer.SetRenderWindow(renderWindow);
            _ImageViewer.GetRenderer().AddActor2D(sliceStatusActor);
            _ImageViewer.SetSlice(_SupportSlice);

            iren = vtkRenderWindowInteractor.New();
            iren.SetRenderWindow(renderWindow);
            renderWindow.Render();
            _ColorLevel = 60;
            _ImageViewer.SetColorLevel(_BlackLevel);
            _ImageViewer.Render();
            Down(_period, 170);
            Backward(_period, 1);

            for (int i = 0; i < _SupportLayers; i++)
            {
                System.Threading.Thread.Sleep(_layertime); // delay
                Backward(_period, 1);
            }
            _ImageViewer.SetColorLevel(_BlackLevel);
            _ImageViewer.Render();
            Forward(_period, _MovedLayers);
            Console.WriteLine(_MovedLayers);

            if (reader != null)
            {
                reader.Dispose();
            }
            if (_ImageViewer != null)
            {
                _ImageViewer.Dispose();
            }
            if (_SliceStatusMapper != null)
            {
                _SliceStatusMapper.Dispose();
            }
            if (sliceStatusActor != null)
            {
                sliceStatusActor.Dispose();
            }
            if (renderWindow != null)
            {
                renderWindow.Dispose();
            }
            if (interactorStyle != null)
            {
                interactorStyle.Dispose();
            }
            if (ren != null)
            {
                ren.Dispose();
            }
            if (iren != null)
            {
                iren.Dispose();
            }
        }
Example #9
0
        private void DrawTest()
        {
            vtkProp3D      prop3D;
            vtkActor       actor       = vtkActor.New();
            vtkActor2D     actor2D     = vtkActor2D.New();
            vtkLODActor    lODActor    = vtkLODActor.New();
            vtkLODProp3D   lodProp3d   = vtkLODProp3D.New();
            vtkCamera      camera      = vtkCamera.New();
            vtkCameraActor cameraActor = vtkCameraActor.New();
            vtkLight       light       = vtkLight.New();
            vtkLightActor  lightActor  = vtkLightActor.New();
            vtkPicker      picker      = vtkPicker.New();
            vtkPointPicker pointPicker = vtkPointPicker.New();
            vtkCellPicker  cellPicker  = vtkCellPicker.New();
            vtkAreaPicker  areaPicker  = vtkAreaPicker.New();

            vtkAssembly   assembly   = vtkAssembly.New();
            vtkConeSource coneSource = vtkConeSource.New();
            vtkCone       cone       = vtkCone.New();

            vtkArcSource   arcSource   = vtkArcSource.New();
            vtkLineSource  lineSource  = vtkLineSource.New();
            vtkPointSource pointSource = vtkPointSource.New();

            vtkPolyData                 polyData                 = vtkPolyData.New();
            vtkArrayReader              arrayReader              = vtkArrayReader.New();
            vtkArrayDataReader          arrayDataReader          = vtkArrayDataReader.New();
            vtkArrayWriter              arrayWriter              = vtkArrayWriter.New();
            vtkRenderWindowInteractor   renderWindowInteractor   = vtkRenderWindowInteractor.New();
            vtkRenderWindowInteractor3D renderWindowInteractor3D = vtkRenderWindowInteractor3D.New();
            vtkInteractorStyle          interactorStyle          = vtkInteractorStyle.New();
            vtkInteractorStyle3D        interactorStyle3D        = vtkInteractorStyle3D.New();
            vtkInteractorStyleFlight    interactorStyleFlight    = vtkInteractorStyleFlight.New();
            vtkInteractorStyleTrackball interactorStyleTrackball = vtkInteractorStyleTrackball.New();

            vtkVolume                              volume = vtkVolume.New();
            vtkVolumeMapper                        volumeMapper;
            vtkSmartVolumeMapper                   smartVolumeMapper = vtkSmartVolumeMapper.New();
            vtkUnstructuredGridVolumeMapper        unstructuredGridVolumeMapper;
            vtkUnstructuredGridVolumeRayCastMapper unstructuredGridVolumeRayCastMapper = vtkUnstructuredGridVolumeRayCastMapper.New();
            vtkGPUVolumeRayCastMapper              gPUVolumeRayCastMapper       = vtkGPUVolumeRayCastMapper.New();
            vtkVolumeRayCastMapper                 volumeRayCastMapper          = vtkVolumeRayCastMapper.New();
            vtkFixedPointVolumeRayCastMapper       pointVolumeRayCastMapper     = vtkFixedPointVolumeRayCastMapper.New();
            vtkOpenGLGPUVolumeRayCastMapper        openGLGPUVolumeRayCastMapper = vtkOpenGLGPUVolumeRayCastMapper.New();
            vtkVolumeProperty                      volumeProperty = vtkVolumeProperty.New();

            vtkTexture    texture    = vtkTexture.New();
            vtkCoordinate coordinate = vtkCoordinate.New();
            vtkImageData  vtkImage   = vtkImageData.New();

            vtkBMPReader  bMPReader  = vtkBMPReader.New();
            vtkJPEGReader jPEGReader = vtkJPEGReader.New();
            vtkPNGReader  pNGReader  = vtkPNGReader.New();
            vtkTIFFReader tIFFReader = vtkTIFFReader.New();
            vtkOBJReader  oBJReader  = vtkOBJReader.New();


            vtkContourFilter                 contourFilter                 = vtkContourFilter.New();
            vtkSynchronizedTemplates2D       synchronizedTemplates2D       = vtkSynchronizedTemplates2D.New();
            vtkSynchronizedTemplates3D       synchronizedTemplates3D       = vtkSynchronizedTemplates3D.New();
            vtkSynchronizedTemplatesCutter3D synchronizedTemplatesCutter3D = vtkSynchronizedTemplatesCutter3D.New();

            vtkImageMapper        imageMapper        = vtkImageMapper.New();
            vtkImageSliceMapper   imageSliceMapper   = vtkImageSliceMapper.New();
            vtkImageResliceMapper imageResliceMapper = vtkImageResliceMapper.New();

            vtkStructuredGridReader structuredGridReader = vtkStructuredGridReader.New();
            vtkRungeKutta4          integ                      = vtkRungeKutta4.New();
            vtkStreamTracer         streamer                   = vtkStreamTracer.New();
            vtkTubeFilter           streamTube                 = vtkTubeFilter.New();
            vtkRuledSurfaceFilter   ruledSurfaceFilter         = vtkRuledSurfaceFilter.New();
            vtkPlane                   plane                   = vtkPlane.New();
            vtkCutter                  cutter                  = new vtkCutter();
            vtkMergeFilter             mergeFilter             = vtkMergeFilter.New();
            vtkImageLuminance          imageLuminance          = vtkImageLuminance.New();
            vtkImageDataGeometryFilter imageDataGeometryFilter = vtkImageDataGeometryFilter.New();
            vtkWarpScalar              warpScalar              = vtkWarpScalar.New();
            vtkWarpVector              warpVector              = vtkWarpVector.New();
        }