///<summary>Deletes all static objects created</summary> public static void deleteAllVTKObjects() { //clean up vtk objects if (sphere != null) { sphere.Dispose(); } if (selectionPoints != null) { selectionPoints.Dispose(); } if (loop != null) { loop.Dispose(); } if (extract != null) { extract.Dispose(); } if (connect != null) { connect.Dispose(); } if (clipMapper != null) { clipMapper.Dispose(); } if (backProp != null) { backProp.Dispose(); } if (clipActor != null) { clipActor.Dispose(); } if (ren1 != null) { ren1.Dispose(); } if (renWin != null) { renWin.Dispose(); } if (iren != null) { iren.Dispose(); } }
///<summary>Deletes all static objects created</summary> public static void deleteAllVTKObjects() { //clean up vtk objects if (pl3d != null) { pl3d.Dispose(); } if (gf != null) { gf.Dispose(); } if (gMapper != null) { gMapper.Dispose(); } if (gActor != null) { gActor.Dispose(); } if (gf2 != null) { gf2.Dispose(); } if (g2Mapper != null) { g2Mapper.Dispose(); } if (g2Actor != null) { g2Actor.Dispose(); } if (gf3 != null) { gf3.Dispose(); } if (g3Mapper != null) { g3Mapper.Dispose(); } if (g3Actor != null) { g3Actor.Dispose(); } if (gf4 != null) { gf4.Dispose(); } if (g4Mapper != null) { g4Mapper.Dispose(); } if (g4Actor != null) { g4Actor.Dispose(); } if (s != null) { s.Dispose(); } if (eg != null) { eg.Dispose(); } if (gf5 != null) { gf5.Dispose(); } if (g5Mapper != null) { g5Mapper.Dispose(); } if (g5Actor != null) { g5Actor.Dispose(); } if (gf6 != null) { gf6.Dispose(); } if (g6Mapper != null) { g6Mapper.Dispose(); } if (g6Actor != null) { g6Actor.Dispose(); } if (rgridReader != null) { rgridReader.Dispose(); } if (gf7 != null) { gf7.Dispose(); } if (g7Mapper != null) { g7Mapper.Dispose(); } if (g7Actor != null) { g7Actor.Dispose(); } if (gf8 != null) { gf8.Dispose(); } if (g8Mapper != null) { g8Mapper.Dispose(); } if (g8Actor != null) { g8Actor.Dispose(); } if (ren1 != null) { ren1.Dispose(); } if (renWin != null) { renWin.Dispose(); } if (iren != null) { iren.Dispose(); } if (cam1 != null) { cam1.Dispose(); } }