///<summary> ///Deletes all static objects created ///</summary> public static void deleteAllVTKObjects() { //clean up vtk objects if (sphere != null) { sphere.Dispose(); } if (cone != null) { cone.Dispose(); } if (glyph != null) { glyph.Dispose(); } if (apd != null) { apd.Dispose(); } if (maceMapper != null) { maceMapper.Dispose(); } if (maceActor != null) { maceActor.Dispose(); } if (planes != null) { planes.Dispose(); } if (clipper != null) { clipper.Dispose(); } if (selectMapper != null) { selectMapper.Dispose(); } if (selectActor != null) { selectActor.Dispose(); } if (ren1 != null) { ren1.Dispose(); } if (renWin != null) { renWin.Dispose(); } if (iren != null) { iren.Dispose(); } if (boxWidget != null) { boxWidget.Dispose(); } }