/// <summary> /// 将一个actor保存为stl格式 /// </summary> /// <param name="actor"></param> void SaveActorToStl(vtkActor actor, string stlFileName) { //通过actor模型生成stl文件 vtkPolyDataMapper mapper = (vtkPolyDataMapper)actor.GetMapper();//获取mapper vtkPolyData polyData = vtkPolyData.New(); polyData = mapper.GetInput();//从mapper中提取数据 vtkTriangleFilter filter = vtkTriangleFilter.New(); filter.SetInput(polyData);//三角化后才能保存为正常的stl格式 vtkSTLWriter stlWriter = vtkSTLWriter.New(); stlWriter.SetFileName(stlFileName); stlWriter.SetInputConnection(filter.GetOutputPort());//提取数据 stlWriter.Write(); }