void InstantiateBoat(int _player) { { if (_player ==1){ //Player1.myBoat = (GameObject)Instantiate(Pirate1 , startlocation1.position ,transform.rotation); tempPirate = (GameObject)Instantiate(Pirate1 , startlocation1.position ,transform.rotation); Player1 = tempPirate.GetComponent<vesselPlayer>(); Player1.myBoat = tempPirate; this.playersReady[0] = 1; if (myPlayer==1) this.target= Player1.myBoat.transform; } if (_player ==2){ //Player2.myBoat = (GameObject)Instantiate(Pirate2 , startlocation2.position ,transform.rotation); tempPirate = (GameObject)Instantiate(Pirate1 , startlocation1.position ,transform.rotation); Player2 = tempPirate.GetComponent<vesselPlayer>(); Player2.myBoat = tempPirate; this.playersReady[1] = 2; } } }
void InstantiateBoat() { { this.GameStart=true; if (playersReady[0] ==1){ //Player1.myBoat = (GameObject)Instantiate(Pirate1 , startlocation1.position ,transform.rotation); tempPirate = (GameObject)Instantiate(Pirate1 , startlocation1.position ,transform.rotation); Player1 = tempPirate.GetComponent<vesselPlayer>(); Player1.myBoat = tempPirate; this.movementUpdate=true; //if (myPlayer==1) this.target= Player1.myBoat.transform; } if (playersReady[1] ==2){ //Player2.myBoat = (GameObject)Instantiate(Pirate2 , startlocation2.position ,transform.rotation); tempPirate = (GameObject)Instantiate(Pirate2 , startlocation2.position ,transform.rotation); Player2 = tempPirate.GetComponent<vesselPlayer>(); Player2.myBoat = tempPirate; this.movementUpdate=true; } } }