public Mesh() { vertexcomp vcomp = new vertexcomp(); m_vertices = new Dictionary <Vertex, int>(vcomp); m_triangles = new List <Triangle>(); _centroid = Vector3.Zero; _centroidDiv = 0; }
public MeshBuildingData() { vertexcomp vcomp = new vertexcomp(); m_vertices = new Dictionary <Vertex, int>(vcomp); m_triangles = new List <Triangle>(); m_centroid = Vector3.Zero; m_centroidDiv = 0; m_obbXmin = float.MaxValue; m_obbXmax = float.MinValue; m_obbYmin = float.MaxValue; m_obbYmax = float.MinValue; m_obbZmin = float.MaxValue; m_obbZmax = float.MinValue; }