// Use this for initialization
 void Start()
 {
     value = GetComponent<valueOf> ();
     text_message = GetComponent<GUIText> ().guiText;
     mic = GetComponent<AudioSource> ();
 }
 // Use this for initialization
 void Start()
 {
     value = GetComponent<valueOf> ();
     text_message = GetComponent<GUIText> ().guiText;
 }
 // Use this for initialization
 void Start()
 {
     value = GetComponent<valueOf> ();
     happendd = false;
     lastSpawnTime = Time.time;
 }