// Use this for initialization void Start() { value = GetComponent<valueOf> (); text_message = GetComponent<GUIText> ().guiText; mic = GetComponent<AudioSource> (); }
// Use this for initialization void Start() { value = GetComponent<valueOf> (); text_message = GetComponent<GUIText> ().guiText; }
// Use this for initialization void Start() { value = GetComponent<valueOf> (); happendd = false; lastSpawnTime = Time.time; }