public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();

        uteRuntimeBuilder myTarget = (uteRuntimeBuilder)target;

        if (GUILayout.Button("Prepare for Runtime"))
        {
            if (!File.Exists(Application.streamingAssetsPath))
            {
                Directory.CreateDirectory(Application.streamingAssetsPath);
            }

            if (!File.Exists(Application.streamingAssetsPath + "/uteMaps/"))
            {
                Directory.CreateDirectory(Application.streamingAssetsPath + "/uteMaps/");
            }

            if (!File.Exists(Application.streamingAssetsPath + "/uteMaps/uteMapList___R.txt"))
            {
                StreamWriter sw = new StreamWriter(Application.streamingAssetsPath + "/uteMaps/uteMapListForRuntime.txt");
                sw.Write("");
                sw.Close();
            }

            myTarget.SetTiles();
        }

        /*EditorGUILayout.BeginHorizontal();
         * myTarget.currentMapIndex = EditorGUILayout.Popup("Map to Load: ",myTarget.currentMapIndex, mapListOptions, EditorStyles.popup);
         * EditorGUILayout.EndHorizontal();
         *
         * GUILayout.Label("-------------");
         *
         * GUILayout.Label("Loading in EDITOR:");
         * if(GUILayout.Button("Load Map In Editor Scene Now"))
         * {
         *      myTarget.LoadMap();
         * }*/
    }