void Start() { go_textrecv = GameObject.Find("upgdesc"); s_upgtext = go_textrecv.GetComponent<upgtext>(); }
void Start() { buildtower3strng = "Ice Tower\n Attack damage: 0.25\n Attack speed: 1.5\n Attack range: 10\n Cost: 150\n Special: Slows target"; go_textrecv = GameObject.Find("upgdesc2"); s_upgtext = go_textrecv.GetComponent<upgtext>(); }
void Start() { go_textrecv = GameObject.Find("upgdesc"); s_upgtext = go_textrecv.GetComponent <upgtext>(); }
void Start() { buildtower1strng = "Basic Tower\n Attack damage: 1\n Attack speed: 0.75\n Attack range: 10\n Cost: 100"; go_textrecv = GameObject.Find("upgdesc2"); s_upgtext = go_textrecv.GetComponent <upgtext>(); }
void Start() { buildtower2strng = "Splash Tower\n Attack damage: 2\n Attack speed: 0.75\n Attack range: 10\n Cost: 150\n Special: Splash Attack"; go_textrecv = GameObject.Find("upgdesc2"); s_upgtext = go_textrecv.GetComponent <upgtext>(); }
void Start() { buildtower1strng = "Basic Tower\n Attack damage: 1\n Attack speed: 0.75\n Attack range: 10\n Cost: 100"; go_textrecv = GameObject.Find("upgdesc2"); s_upgtext = go_textrecv.GetComponent<upgtext>(); }
void Start() { buildtower3strng = "Ice Tower\n Attack damage: 0.25\n Attack speed: 1.5\n Attack range: 10\n Cost: 150\n Special: Slows target"; go_textrecv = GameObject.Find("upgdesc2"); s_upgtext = go_textrecv.GetComponent <upgtext>(); }
void Start() { buildtower2strng = "Splash Tower\n Attack damage: 2\n Attack speed: 0.75\n Attack range: 10\n Cost: 150\n Special: Splash Attack"; go_textrecv = GameObject.Find("upgdesc2"); s_upgtext = go_textrecv.GetComponent<upgtext>(); }