// Use this for initialization
 void Start()
 {
     unit     = (unit)transform.Find("twoD").GetComponent("unit");
     animator = transform.Find("twoD").GetComponent <Animator>();
     master   = unit.master;
     AIAction = GetComponent("BaseAction_AI_player") as BaseAction_AI_player;
     manager  = GameObject.Find("ManagerOBJ").GetComponent <unitManager>();
 }
Example #2
0
    public int playerMarker;//副主角标记,标记是Q还是E,1为Q,2为E
    // Use this for initialization
    void Start()
    {
        record  = GetComponent <retourer>();
        manager = GameObject.Find("ManagerOBJ").GetComponent <unitManager>();
        action  = GetComponent <BaseAction_AI_player>();

        unit = transform.Find("twoD").GetComponent <unit>();
    }
Example #3
0
 // Use this for initialization
 void Start()
 {
     record        = GetComponent <retourer>();
     manager       = GameObject.Find("ManagerOBJ").GetComponent <unitManager>();
     action        = GetComponent <BaseAction_AI_player>();
     record.traget = traget;
     unit          = transform.Find("twoD").GetComponent <unit>();
     // Debug.DrawLine(transform.position, transform.position + (new Vector3(-0.5f,0,-0.9f)) * 100, Color.red, 20);
 }
Example #4
0
        static void Main(string[] args)
        {
            //string unitID;

            //Console.WriteLine("Please type a unit ID");

            //unitID = Console.ReadLine();

            unitManager userInfo;

            userInfo = new unitManager();

            //userInfo.addUnit(unitID);

            menuDriver(userInfo);
        }
Example #5
0
 // Use this for initialization
 void Start()
 {
     unitManager = GetComponent <unitManager>();
     //初始化陣列---------------------------------------------------------
     for (int i = 0; i < MAX_TOOLS_NUM; i++)
     {
         recordTime[i] = null;
     }
     for (int i = 0; i < unitManager.MAX_OBJ_NUM; i++)
     {
         if (unitManager.unitArray[i].team == 2)
         {
             enemyAttrArray[enemyNum] = unitManager.objArray[i].GetComponent <UniAttributes>();
             AIarray[enemyNum++]      = unitManager.objArray[i].GetComponent <AI_attackRole>();
         }
     }
 }
    public char Marker;//副主角标记,标记是Q还是E,1为Q,2为E
    // Use this for initialization
    void Start()
    {
        record  = GetComponent <retourer>();
        manager = GameObject.Find("ManagerOBJ").GetComponent <unitManager>();
        action  = GetComponent <BaseAction_AI_player>();
        // Debug.Log("manager is" + GameObject.Find("ManagerOBJ")+"componment is" + GameObject.Find("ManagerOBJ").GetComponent<unitManager>()+"marker is"+Marker);

        /*if (Marker.Equals('Q'))
         * {
         *  Debug.Log("enter 1");
         *  tragetposition = manager.tragetpointQ;
         * }
         * else if (Marker.Equals( 'E'))
         * {
         *  Debug.Log("enter 2");
         *  tragetposition = manager.tragetpointE;
         * }*/
        unit = transform.Find("twoD").GetComponent <unit>();
    }
Example #7
0
 // Use this for initialization
 void Start()
 {
     Manger = GameObject.Find("ManagerOBJ").GetComponent <unitManager>();
 }
Example #8
0
 void Awake()
 {
     manager = Camera.main.GetComponent<unitManager>();
 }