// Use this for initialization void Start() { unit = (unit)transform.Find("twoD").GetComponent("unit"); animator = transform.Find("twoD").GetComponent <Animator>(); master = unit.master; AIAction = GetComponent("BaseAction_AI_player") as BaseAction_AI_player; manager = GameObject.Find("ManagerOBJ").GetComponent <unitManager>(); }
public int playerMarker;//副主角标记,标记是Q还是E,1为Q,2为E // Use this for initialization void Start() { record = GetComponent <retourer>(); manager = GameObject.Find("ManagerOBJ").GetComponent <unitManager>(); action = GetComponent <BaseAction_AI_player>(); unit = transform.Find("twoD").GetComponent <unit>(); }
// Use this for initialization void Start() { record = GetComponent <retourer>(); manager = GameObject.Find("ManagerOBJ").GetComponent <unitManager>(); action = GetComponent <BaseAction_AI_player>(); record.traget = traget; unit = transform.Find("twoD").GetComponent <unit>(); // Debug.DrawLine(transform.position, transform.position + (new Vector3(-0.5f,0,-0.9f)) * 100, Color.red, 20); }
static void Main(string[] args) { //string unitID; //Console.WriteLine("Please type a unit ID"); //unitID = Console.ReadLine(); unitManager userInfo; userInfo = new unitManager(); //userInfo.addUnit(unitID); menuDriver(userInfo); }
// Use this for initialization void Start() { unitManager = GetComponent <unitManager>(); //初始化陣列--------------------------------------------------------- for (int i = 0; i < MAX_TOOLS_NUM; i++) { recordTime[i] = null; } for (int i = 0; i < unitManager.MAX_OBJ_NUM; i++) { if (unitManager.unitArray[i].team == 2) { enemyAttrArray[enemyNum] = unitManager.objArray[i].GetComponent <UniAttributes>(); AIarray[enemyNum++] = unitManager.objArray[i].GetComponent <AI_attackRole>(); } } }
public char Marker;//副主角标记,标记是Q还是E,1为Q,2为E // Use this for initialization void Start() { record = GetComponent <retourer>(); manager = GameObject.Find("ManagerOBJ").GetComponent <unitManager>(); action = GetComponent <BaseAction_AI_player>(); // Debug.Log("manager is" + GameObject.Find("ManagerOBJ")+"componment is" + GameObject.Find("ManagerOBJ").GetComponent<unitManager>()+"marker is"+Marker); /*if (Marker.Equals('Q')) * { * Debug.Log("enter 1"); * tragetposition = manager.tragetpointQ; * } * else if (Marker.Equals( 'E')) * { * Debug.Log("enter 2"); * tragetposition = manager.tragetpointE; * }*/ unit = transform.Find("twoD").GetComponent <unit>(); }
// Use this for initialization void Start() { Manger = GameObject.Find("ManagerOBJ").GetComponent <unitManager>(); }
void Awake() { manager = Camera.main.GetComponent<unitManager>(); }