public void uint4_to_float4_burst() { FunctionPointer <uint4_to_float4.TestFunction> testFunction = BurstCompiler.CompileFunctionPointer <uint4_to_float4.TestFunction>(uint4_to_float4.BurstTestFunction); var args = new uint4_to_float4.Arguments(); args.Init(); Measure.Method(() => { testFunction.Invoke(ref args); }) .Definition(sampleUnit: SampleUnit.Microsecond) .WarmupCount(1) .MeasurementCount(10) .Run(); args.Dispose(); }
public void uint4_to_float4_mono() { uint4_to_float4.TestFunction testFunction = uint4_to_float4.MonoTestFunction; var args = new uint4_to_float4.Arguments(); args.Init(); Measure.Method(() => { testFunction.Invoke(ref args); }) .Definition(sampleUnit: SampleUnit.Microsecond) .WarmupCount(1) .MeasurementCount(10) .Run(); args.Dispose(); }